Insanity's Blade Green Lit! Final Release Dec 1st on Steam

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From the Asset Store
Green island themed set of tiles for your platformer game.
  • I could also test as much as I can. By the way that first stage boss could't hit me when I was on the right edge of the screen and I still fell from the map at least on one spot. Also on third stage there was some spikes that did't hurt. Second stage boss died quite quickly whit that 3 direction shooting knife. Otherwise this game rocks <img src="smileys/smiley16.gif" border="0" align="middle" /> Specially I like the music.

  • mercy Slowed the animation of the fire down to 10fps, it was at 15fps originally. Let me know if thats better!

    pixel perfick For sure! I'll PM you when there is a new beta to go, I've just uploaded a new version of the demo with fixes. (Enemy power bars are broken...wtf. Fix that for next demo release)

    Katala I think I've fixed all the issues. I actually had the space bigger for the original beta testers and myself so slip by quickly (so you could pound the boss in the head from the side.) Fixed that. I think I found the holes you were falling in. I think this is happening because I had it set to stop you when you hit the death brick - which cant happen if an enemy has already hit you, I've added "floors" within the death brick so you can't fall forever.

    I'm still tracking down the spikes that didn't hurt but I think I bumped the death brick at the top at some point by accident so if it's the bricks with the platform moving across it, I'll get on that next. Stage 2 boss now has twice the hit points. I think I should add a block to his animations, what do you think? Glad you like the game, Music is place holder unfortunately, I still haven't heard back from any of the musicians about being in the game. One guy was in, but then never responded again...

    New version is uploaded with the above fixes. I'll see if I Can find all of the not working spikes in stage 3 now.

    Chris

  • I haven't really played it, but the screens are nice! A classy altered beast look :P

    I'll play test it soon and provide my feedback =]

  • Patriick Thanks! Just uploading a new more bug free version now!

    Found the screwed up spikes in level 3 I think. Made a few other tweaks as well (fixed the enemy power bars). Also the demo I did before had the full 4th stage minus the boss fight, that was removed.

  • damainman

    Here is one. Still havent found the key <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="https://dl.dropboxusercontent.com/u/104893773/pic4.jpg" border="0" />

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  • Katala I think I've got this hole plugged now. I need to figure out a more efficient way to do the double detection here. I have detection shut off when you get hit by an enemy which is causing this problem.

    And here is the way to the key - its at the bottom level near the start before you start climbing up towards the first set of miner skeletons. Punch the wall a few times.

    The little old man in the cloak before the door is suppose to show you where the key is and point you back in the other direction, I haven't decided on how to handle the dialog boxes for things like this yet. The man is animated but the event sheet isn't there yet.

    <img src="http://designchris.com/ibbeta/punchme.png" border="0" />

  • New version of demo uploaded - Grab from the links in the original post. Fixed control issue where you could get stuck to the wall when punching/sliding and then touching the ground. Added the old man to level 3. He tells you where to go to find the key now. Or tells you to go ahead to unlock the door.

    Need to replace music for this stage with new placeholder (hopefully permanent), add in the missing sound fx and possibly the after boss cut scene for stage 1.

    I have a feeling stage 7 (the Church) will be a lot of key hunting :)

    <img src="http://designchris.com/ibbeta/youshallnotpass.png" border="0" />

    Chris

  • For some reason when i hit esc, the game crashes.

  • OrangeTapioca Not crashing for me, ESC should just quit the game. What version did you load? (windows, linux etc). And what version of windows if thats the version you had.

    I'm having serious issues with node webkit and my macs too. It's more than likely node web kit screwing up at that point. When you hit ESC it's just told to close the "browser".

  • damainman I ran Window version on W8, 64-bit.

    I get the insanity'sbladenes.exe has stopped working

    a problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.

    EDIT: Give me a second to test it again. i just ran Windows Update and it shows 13 update. IDK it will matter but let me try lol.

  • OrangeTapioca Can you give the specs on your PC? Eg: graphics card and whether you're using W8 pro or not.

    I can confirm that escape to quit causes the program to crash for me, but general gameplay is working fine on my W8 64-bit (standard version, not pro), with i7 processor and Intel GMA card.

  • Jayjay

    W8 Standard, 3rd i5

    4GB Ram

    Radeon HD 7670M

    Windows 8 Not Pro Version

    i can't see it crashing for non-pro version.. LOL

    Also i tried running the dx exe. nothing. tried even running the game as admin. Nothing.

    If i have the chance tomorrow i'll try on my destkop which is W8 Pro, 12GB ram, and some graphics card.

  • OrangeTapioca Yeah - I got rid of W8 off of my main pc it was making me crazy. I've only go xp sp3, mac osx (snow leopard and lion), W7 32 and 64 bit. Last time I tested it on osx it was nothing but black blocks everywhere. The windows version hasn't crashed at any point for me on any machine. JayJay will have to do the win 8 testing :D

    Mac always gets the shaft LOL - I was told the linux versions both run great.

    Thanks for testing the game by the way!! Hope you're enjoying it!

  • damainman

    well i just tried W8 Pro and it also crashes as well.

    maybe Ashley can see what's up with it.

    just FYI i'm up to date on both computers so that's not really the issue.

  • OrangeTapioca I think it's Node webkit causing the problem. Unless there is an issue with the close browser code... who knows.

    Last nights build was done in beta 129 I think. I haven't had a chance to upgrade yet. I'll make a new build and re-upload.

    ***edit***

    I just put up a new version for windows (same link) using the 130 beta build.

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