Insanity's Blade Green Lit! Final Release Dec 1st on Steam

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From the Asset Store
Green island themed set of tiles for your platformer game.
  • damainman i've been playing the first area. imagine what i'll find in the next ;P JK.

  • OrangeTapioca Better to be safe than sorry! Although stage 2 should be pretty tight, stage 3 was so open it could have problems in a million places. Stages 4-6 are tight though.

    Some screen shots from latest beta:

    Stage 4

    <img src="http://designchris.com/ibbeta/level4.png" border="0" />

    Stage 5

    <img src="http://designchris.com/ibbeta/level5.png" border="0" />

    Stage 6

    <img src="http://designchris.com/ibbeta/level6.png" border="0" />

    Chris

  • And I totally forgot about the IndieDB page...

    Insanity's Blade IndieDB Page Here!!!

    Chris

  • Screenshot of Stage 7 Possessed Priest:

    <img src="http://designchris.com/ibbeta/stg7boss.jpg" border="0" />

    Stage 7 map is finished. Boss cinematic finished except dialog ("Run, Thurstan. 'Tis not safe"). Priest falls down and explodes into blood turns purple and is struck down by lightning :D In his place is a floating skeletal version of himself that calls on lightning and minions for battle.

    Stage 7 is a church setting and is very much an ode to Castlevania and Splatterhouse (you'll get it when you see the boss cinematic)

    I'll post a vid as soon as the attack patterns are finished!

    Chris

  • the graphics are brilliant...

  • Great work!

  • mineet hellwalker Thank you for the kind words! I hope to have something more to show of in the next two days :)

  • Bah, I couldn't wait - he's a half finished boss lol!

    He's going to have a barrier around him and his lightning attacks dont hurt yet. And they aren't random enough... anyhow this is to show the boss transformation so to speak. He needs a bit of a blood bits explode at the end of his animation... yeah... bloody bits! TAKE THAT!

    [TUBE]http://youtu.be/pC8jwC_5KO4[/TUBE]

    Chris <img src="smileys/smiley3.gif" border="0" align="middle" />

  • I love that boss <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I enjoyed watching that; love the transformation..:)

  • mineet Thanks! It's pretty much finished now. Added in the missing shield for the boss, the priest explodes when the lightning hits him. Just need to do boss death animation and the code that goes with it!

  • I've been playing to the demo yesterday and I like it. Great work ! :)

  • imVergil Thanks! I'm glad you enjoyed it!! I'll hopefully have a new beta/demo in the next few weeks!

    Slowly working my way towards the end of the game again ;) Stage 8 level tiles and map completed in one sitting - except for the boss area.

    <img src="http://designchris.com/ibbeta/stg8.png" border="0" />

    The catapult was interesting to draw - looked at another image while doing it and used a 14px brush to do the rough shape and then chiseled away with the erase tool and 2 other colors... and now I look at it, it's wonky.

    Think I'll be plowing through a few more tile sets/maps over the next week. Hopefully will have up to stage 11 finished shortly. Two of the stages are reused since the areas are revisited so once the castle is completed it just gets a slight alteration for stage...15 I think?

    May completely redesign the map for stage 3 - it's too open I think...

  • catapult looks great ... bet it was quite hard to draw ?

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  • mineet Thanks! No, it wasn't hard to draw at all. Just a waste of time. I should have drawn it by hand on paper, scanned and did the usual crap to make it into an 8 bit graphic but I went into "the zone" and started doing it all pixel by pixel in the editor... I could have done it on paper in 5 minutes and touched it up in the editor.

    Oh well :)

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