Kuso's Forum Posts

  • Hi Metacious, and to all people!

    I made these categories to make the code more ordered. When I start the project, on my plans are some things like enemies, breakable objects, etc. But finally I not continue with this project (and with another of my projects) because I have some personal problems and I don�t have some time to continue making games with Construct 2...    by now <img src="smileys/smiley2.gif" border="0" align="middle" />

    I�m happy to know that project can help to some people to learn some things about Construct.

    See you!

    ------------------

    �Hola a Metacious y a todo el mundo!

    Hice todas esas categorias para tener el codigo mas ordenado. Cuando empec� el proyecto, estaba en mis planes a�adir cosas como enemigos, objetos rompibles, etc. Pero finalmente no continu� con este proyecto (ni con ninguno de mis otros proyectos) ya que en este momento tengo algunos problemas personales que no me dejan tiempo para seguir haciendo juegos en Construct 2...   por ahora. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Me alegra mucho saber que este proyecto puede ayudar a otros para aprender algunas cosas acerca de como usar Construct.

    �Nos vemos!

  • Hi! Sorry, I�m so occupied on last weeks with a familiar problem and I don�t have any time <img src="smileys/smiley19.gif" border="0" align="middle">

    Yes, here is the capx: Fighting

  • Really awesome as the title of the game says. Nice gameplay and great graphics. Congratulations! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Nice work. Fun and a quite hard. Nice control, graphics, animations and level design. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Yeah, the same happen to mi with my game, I tested so many times, is easy to me, but when the rest of people play say me is difficult as hell! <img src="smileys/smiley9.gif" border="0" align="middle">

    The testers is the best to find "the point" that you can?t find as creator. <img src="smileys/smiley2.gif" border="0" align="middle">

  • The game works very well, congratulations! Fluid and nice controls, is a good platformer. Nice start! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • The game is really simple and fun.

    The first 6 levels I cleared easily, but at level 7 things goes a bit complicated, the tunnels are very adjusted and "double-tap-action" is required. I get at level 8. I died a lot of times after the second moving rocks group (when you use the speed boost), because that up-down-up-down tunnel is so adjusted and sometimes I make the "double-tap" so fast or so slow. I came at third group of moving rocks a couple of times, but not so far (all of it on 10 minutes about).

    Nice game, continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • The game is confusing, the control is confusing and no have objetives to do. Only happen a prototype to test movement or some behavior of the elements of the game, but only this.

    [EDIT] I don?t put the star <img src="smileys/smiley2.gif" border="0" align="middle" />

  • fassFlash why you are always so rude? If not have some constructive to say, better not say nothing <img src="smileys/smiley7.gif" border="0" align="middle" />

    media the link not work.

  • Works really well, congratulations. I love Puzzle Bobble, and I think your game will be a great PB style game! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Great work, the game is really fun, nice and funny graphics and music. And the levels are a real challenge. <img src="smileys/smiley32.gif" border="0" align="middle" />

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  • The game step by step are better. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Really good game. Awesome graphics and nice sound, fun and hard. Congrats! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Nice work. The game works perfectly to me (Chrome).

    The AI is...   well, really simple, but works well.

    In one play, the AI won?t got a 6 on almost 6 or 7 turns, and see how roll dices a lot of times was a little boring <img src="smileys/smiley36.gif" border="0" align="middle" />.

    The new graphics and sounds are nice.

    A little suggestion: When a character win a effect, "feather" for example, he have this power at he use, but if you don?t move that character in some turns, you can forgot what power he have. Maybe could be a good idea make little icons for powers, and active it under the image of character or near.

    Nice work! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • mineet sorry, that was only a joke <img src="smileys/smiley36.gif" border="0" align="middle" />

    By the way don?t think make some games of Pepo. I have a lot of ideas about others characters and worlds to play, but...    neither do not say a definite no...   <img src="smileys/smiley2.gif" border="0" align="middle" />