Kuso's Forum Posts

  • A game like yours is very hard to make, and have a lot of work with graphics. Really looks very well, I wait patiently can play some of it. I�m sure will be great!

  • pixel perfick, the boots in the next chapter: "Pepo?s Adventure 2: finding the magic boots" <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Finally I implemented a health system. Now Pepo have 3 hit points (hearts), and some hearts in the maps fill 1 heart counter. If Pepo dies, spawn with the 3 hearts, but if you clear a stage, on the next stage the health will be the same you have. To balance the new feature, now the life number at start is 2 than 3 of the last version.

    I hope make the game more accesible for begginers and not so easy to advanced players. Is hard to test the difficulty of the game by myself, so I hope if you like the game, say me your impressions and suggestions.

    Enjoy! Thanks for playing! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • pixel perfick yes, I agree with that.

    The idea of make a boots to can kill enemies was in my mind on the moment of design the first stage of the game, but how my idea is can?t kill the enemies, I don?t make it. Maybe could make a invulnerable item like Mario Bros Star. Anyway, if I make power-ups like the boots or star, I will need redesign the levels to put them on the right places.

    My idea to adjust difficulty is based on quit some enemies and traps, the most "archly" placed, in the lower level. On some places, the snails are real nightmare if I think like someone who never played the game, and maybe could be good idea destroy them if the level is more easy. Maybe too reduce the speed of some ants to bring a little more time to calculate a jump to avoid them.

    Thanks for the ideas, are very useful to me! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • mineet Pepo thinks your are cute too <img src="smileys/smiley36.gif" border="0" align="middle" /> Thanks for the support!

    pixel perfick, yes, that is my big fear: make the game so easy. The old school games was very hard, and that is the spirit of the game, but I don?t want the people hates the game if is really frustrating.

    I think maybe could be a good idea the next things:

    • Implement a health system with 2 or 3 hit points before Pepo dies.
    • Implement a "easy" difficulty level with some changes to make the game more simple to the beguinners, but with less rewards and with the higher stages blocked. Only to take the control of the game to high challenges.
    • Keep the original game how the "hard" level.

    I?m planning with a lot of options, but I will try to not to make the game very easy but a little less difficult... at least to the begginers.

    What do you think?

  • Hi!

    A lot of people tell me in the last days the game is so hard and frustrating by forum and PM, so I�m thinking to implement a health system to make Pepo more resistant against the enemies or obstacles.

    I still thinking on the idea of difficulty levels. With a health counter and some things to make the game less harder I can balance the difficulty level to some type of players.

    If you agree with this, or you have any idea about it, I'm open to ideas and suggestions!

  • The game looks very nice. You have good ideas. Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • Yes, are part of the background. By the way you are the only one tell me that! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks for the comment! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The game concept is really original.

    Some suggestions:

    • You must put in the tutorial the need to scrolling the screen to see all the complete map. On the first play if don?t think on it, you not undestand why lose.
    • On the tutorial, when you take 2 of the 3 coins or medals, the upside counter mark the 3 medals taked.
    • Sometimes I have problems with the scrolling. The control goes weird and don?t let me scrolling. (I use PC and Chrome).

    Nice game, very original and fun! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I updated the game. I fixed some fails in the game:

    • Now the "Jump-thru" platforms works better and the "invisible platform to bump when jumping" happens less (but in the edges of the platform still happen, is a problem of the "Jump-thru" behavior).
    • The "Snail dance" when the snails are up/down of you and the same vertical position is fixed, now the snails stand quiet in that situation.
    • Fixed some "little rebound" effect of some ants at touching the walls.
  • The game looks nice and by te style, I?m sure will be fun. Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • almeidamarcell

    Thanks for your comment, and I like you enjoy the game! <img src="smileys/smiley4.gif" border="0" align="middle" />

    fassFlash

    I?m sorry if the game is pretty hard to you. I know the hard games of this type can be really frustrating if you die a lot of times and advance every step is a nightmare, and don?t like me too.

    I have tried to make the game hard but possible to clear when you know the enemies behavior and the map configuration. If you try to pass the levels like a time attack mode, probably you die, and die, and die...

    Maybe in some situations your time to react will be adjusted, but in general I think you can stand quiet and see the situation (wait a second to see if behind that spikes is an ant or stand quiet to wait that slime fall from his platform to the spikes).

    Anyway, and this happens to all of us are making games, we know all of our game, the enemies location, the little tricks of the control of the character...   and the endless tests to see the things works fine make you mastered the game at perfection. I clear the game without less any life, but a lot of my friends test the game and say me is hard. I look where they fail a lot of times, and try to make the obstacle less hard, but is difficult success with everyone.

    If the game is son difficult, and a lot of people have really problems to clear the levels, please, say me that and I will try to improve these harder places. And, why not, implement a difficulty level.

    Not to kill enemies is frustrating to a lot of people. They are accustomed to kill the enemies falling over their heads of shooting them. I think not being able to do that is a challenge, and by this reason Pepo can not attack.

    The problem with the "invisible platforms" is a problem with the "Jump-thru" of Construct, not mine. I know is a bad feature, but by the way I don?t find a solutuion for that. Sorry. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Pepo is not cute? I don?t try to make it "cute" like Kirby for example. Pepo is only a green ball with legs, is a simple character. Is a "test" character of a simple game, a first contact with Construct. I don?t try to create a iconic character. But apart from all that, I don?t think the appearence of main character will be a problem for the gameplay. I have played a lot of games with main characters not of my taste, but anyway are great games. I see a lot of people make games with characters much more simple than Pepo, much less expressive, and I dont say nothing: is their characters, their games, and if is not of my taste, is my problem. <img src="smileys/smiley2.gif" border="0" align="middle" />

    I hope my next games are to your liking. And thanks by the opinion, is so appreciate to me <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dave Hailwood

    Thanks for the comment!

    When I was doing the game also thought the death and ending level animations were very poor and simple, but Pepo is only a... first test <img src="smileys/smiley2.gif" border="0" align="middle" /> . I maked that game to test Construct 2 and the things that can make to buy a license or not...   and I bought! The "bug" with the snails movement I thinked to solve too, but finally I prefer spend the time improving some more importants things.

    At least, Pepo?s Adventure is a "first contact" with Construct 2. Have a lot of things can be improved, but that things I will use in the next game.

    Anyway, your suggestions not be lost in the forgot: I take note of all and maybe improve in the Pepo?s game in the future.

    Thanks a lot for your comments! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • On Chrome works to me perfectly. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The game looks awesome! <img src="smileys/smiley3.gif" border="0" align="middle" />