Jayjay's Forum Posts

  • Never used the AVI object, but it should work fine I think. Since I don't know of any other video formats that CC plays, I'd recomend using AVI (which is by default uncompressed).

  • Awesome, downloading all of these =D

  • Awesome Yann! I thought I had them all but the list proved me wrong =P

  • This is strange, I only see a white sphere with a green square that moves weird when I use the arrow keys =S

  • Nothing in the cap shows up at all for me =/

  • Glad to hear DravenX, can't wait for the next release =D

  • Thank you.

    I acctually used

    float(right(str(Sprite[Physics].Velocityy), len(str(Sprite[Physics].Velocityy))-1))

    Or similar when value was lower than zero, to remove the minus sign. You helpred me a great deal.

    No problem, if you ever need to do it and the abs() expression isn't there, you can also multiply it by -1 when it's below 0.

  • The abs() expression will remove the sign from a number (eg: the positive number only).

    So the X and Y velocity of an object "Object" is:

    abs(Object[Physics].VelocityX)

    and

    abs(Object[Physics].VelocityY)

    However, if you'd like the speed in a single value, you can get that as

    sqrt(Object[Physics].VelocityX ^ 2 + Object[Physics].VelocityY ^ 2)

  • Looking good DravenX, any way to change the background colour in CBrush?

    Thanks Jayjay.Yes i will do that as well.There will be lots of assets as well as an X and Y symmetric feature like Zbrush.I am still figuring that one out though.

    Hmm, you could probably create two cursor objects, and when the mouse button is down, draw at each.

    For example, when mirroring X is enabled, set the position of the second cursor to DisplayWidth - RealCursor.X, and RealCursor.Y.

    Then for Y mirroring, when it is enabled set the position of the second cursor to RealCursor.X, and DisplayHeight - RealCursor.Y.

    This should work regardless of which side of the screen the mouse is on.

  • Thanks Jayjay, it's working perfectly.

    Awesome, glad to hear <img src="smileys/smiley1.gif" border="0" align="middle" /> Feel free to PM me if you have any other problems with the plugin.

  • Very cool Chrisbrobs, it's actually hard to find software like this that isn't free.

    And Urled, Photoshop does not do this...at all. This is especially true in regards to real time model editing. Please don't post on topics just to insult the creator, whatever angers you have, annoying everyone else isn't justified.

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  • Looking good DravenX, any way to change the background colour in CBrush?

  • I have a small problem, when I'm try to include more than 1 layout client loses connection with server.

    How to go from Layout1 to Layout2 out of lose connetion?

    It's showed in Netshooter example but I don't understand these.

    Anyone can explain me step by step how to do this?

    If you select the Network plugin in layout 1 and tick the box "Global", it should stay connected across all layouts. This is because objects with the global property will automatically spawn across all layouts.

  • I had this problem, I ended up forcing my game to the front until the user pressed the pause key. I just hope whoever plays it reads the readme...

  • Steam is likely going to be used as the distribution platform, pending approval by Valve, of course.

    If Steam won't sell it, you can try Desura, it's by the people who made ModDB and IndieDB. It's basically Steam for indie games as games don't need to be approved to be uploaded (they will take down material that infringes copyright however).