Jayjay's Forum Posts

  • Hi Everyone!

    I'm new to Construct (so to speak), and i have a problem that i can't figure out..

    I tried to make objects global, what it means to me is that this object will be avaiable for all layouts (for example the keyboard object). I checked in the Global funcition, but it doesn't seem to work without adding the objects to each layouts. And this is what i can't do to add objects to a layout it wasn't created at.

    Please help me with this issue Dear Community :)

    - Thanks in advance -

    Ticking the global box will mean event sheets can access the object across all layouts. If the object has "Destroy on startup" ticked I think it won't be there on the start of each layout.

    Are you using any fade/transitions between layouts? Those also can mess that up.

  • Man, that's brilliant. I would never have figured that out! Thank you very much for your help and for your time Jayjay. This will help me make my game a lot less CPU-demanding. <img src="smileys/smiley32.gif" border="0" align="middle" />

    No problem Nifl =] It came to me by surprise when I realised my game was ruined by the LOS behavior <img src="smileys/smiley17.gif" border="0" align="middle" />

    Glad to help though <img src="smileys/smiley4.gif" border="0" align="middle" />

  • When I tried using them recently, the only way I could get them to work was by setting the animation to the main animation first, and THEN the sub-animation. So if you wanted to use a "Fast Walk" under the "Walk" animation, you had to do this:

    Set animation to "Walk"

    Set animation to "Fast Walk"

    Maybe I was just doing it wrong, but if I tried to set it to Fast Walk first, it wouldn't work at all.

    Sounds about right, I don't think there are any other ways to do it.

  • Working on an alternative LOS system for you, I'll have it uploaded soon...

    Edit:The Line Of Sight behavior is pretty buggy for multiple instances of the same object it seems, so I only use it for my Player object. However, I have a cap here to show you how to do line of sight for the other objects.

    Get it here.

  • Here is a tutorial someone made to do this. Looks complicated though =[

  • I think you call it after you've switched to the walking animation...not sure though =S I've not seen people use the sub-animations often at all =[

  • I'm going to finish this one, I promise!

    Please do Tokinsom, that looks awesome <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So what's up with one layout problem? I couldn't find a proper workaround for this...

    I haven't noticed this. Do you have a cap showing the bug?

  • I had the same problem PixelPalette had. From the looks of it, it's the input plugin. Still not working for me as of 0.4 =/

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  • One thing that bothers me is that a image in the layout will be loaded each time you load the enitre application unlike in MMF. So I always have images external if they are large.

    There is an option to only load the images at the start of a layout (for that layout, not all images in the application). It's in the application properties.

  • Pretty sweet, that 3D one reminds me of Jello <img src="smileys/smiley17.gif" border="0" align="middle" />

  • <img src="http://i244.photobucket.com/albums/gg36/some9000/52582bfb.png" border="0" />

    Looks like it'd need a toggle for tiling certain edges as well, as your image there doesn't stretch the top and bottom ones.

  • I always used 1 and minus 1, so when I switched the value I just multiplied it by -1. Still, this method is awesome =D

    Hey Ashley, is that in CC as well?

  • Set its position to the top middle of your object and it will cover it right. Not sure why the hotspot doesn't scale with width and height though =S

  • I don't understand what you mean, could you sketch a quick diagram please?