Jayjay's Forum Posts

  • Jayjay I am going to create a fullscreen/window feature.Selecting different resolutions will be very tricky as my dropdown lists works on x and y coordinates.However , I might impliment a feature where you could change the canvas size.

    Maybe have a custom value that lets the user shift all the Y positions of the GUI up. So have a global variable "YShift" of 0, then set all the Y positions of gui to the current-set-value minus YShift.

  • Very cool rock effect. Are there any plans to allow screen size settings? My maximum Y resolution is 768 =/

  • Funny to see those zombie sprites floating around the internet. I made them about 5 years ago for a Gamemaker game.

    Awesome graphics UberLou, pretty cool that they're still circulating =D

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  • Looks cool, going to try this out =D

    Edit: Just played it, awesome game. I was wondering if you had progressive waves at first since the early ones aren't so bad, but then I got rushed and they destroyed everything.

  • CC should handle a bubble sort like this just fine. It should also handle a large (100+) number of entries without slowdown. Maybe use 2 seperate array objects if you'd like to keep hsnumb and hsname seperate.

    If you'd like I'll make a cap of this for you.

  • I think even

    .animframe + 1

    will work when you have the object picked in the condition.

  • What graphics card are you using?

  • Thanks I guess thats the only way it can be done.

    It's not the only way, if you want to do it in a single action (and have a set amount of tokens in the string), you can use this inefficient method:

    Text = GetToken(text, 1, seperator) + ... + "NewItem" + seperator + GetToken(text, 6, seperator) + ...

  • Ooo name change? This is getting more awesome each time =D Also, I figured out the controls (I was left clicking menu's instead of right clicking). Works great DravenX.

  • Aaah, silly me, I would have never really guessed to do it this way! Jayjay, I owe you thousand thanks, you really helped me out, man! :3

    No problem =] Good luck on your game!

  • Ok, a simple test cap just to check if it works - press any key to go to layout 2. dl.dropbox.com/u/1306951/123.cap

    2 objects in the right - sprite and canvas upon it, on the left - sprite that receives the texture from canvas. Sorry for a rough cap!

    The second layout has no event to set texture. However, there is also a bug. You'll need to use an Always event instead of a Start of layout event. Not sure if this causes performance issues, but it works.

    I assume this bug is due to how other layouts load after the first...

    Edit: Here is a cap of it working.

  • Maybe pull all the values into an array, change the one you'd like and store them back in the string.

  • > even more the court prohibits Samsung to offer any Tablet-PCs with certain characteristics (rectangular shape, rounded edges, flat clear surface, curved back) europe-wide.

    >

    What ?

    How could a german court talk/act/legislate for all europe ?

    Because of the EU, they all act like their following the same rules.

  • Very awesome Aritz, it reminds me of Survival Crisis Z for some reason.

  • This can be done with my cap Nifl, just have a private variable to say what mode the wall/enemy is in. Then only set the enemy to "NOLOS" when the object LOSCheck overlaps is in "WALL" mode.

    Edit: Just saw that you already have a "DEAD" state. Just use that variable to choose if the object blocks others or now.

    As for the lag with 100 objects, I'm not sure what's going on there, as I get over 200 fps with around 200 BadGuy objects while also running the debugger. Can I see the events you're using?