List of all [EFFECTS] ADD ON

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Customize the animation of character when item changed
  • HSV

    By Animmaniac

    Description: Adjust Hue, Saturation and Value.

    <img src="http://www.prr-art.com/things/construct/hsv.gif" border="0">     

         

         

    Blur

    By Animmaniac

    Description: Simple blur with blending control.

    <img src="Simple%20blur%20with%20blending%20control" border="0">

         

    Pixel Noise

    By Animmaniac

    Description: Apply pixelated noise with color, opacity and refresh rate control.

    <img src="http://www.prr-art.com/things/construct/pixel_noise-02.gif" border="0">

         

    Depixelize

    By Animmaniac

    Description: Smoothen edges of color clusters similar to Eagle and 2xSaI, with scale factor and blending control. Work best with pixelart and flat shaded images.

    <img src="http://www.prr-art.com/things/construct/depixelize-02.gif" border="0">

    Comic Book

    By shinkan

    Description: Apply to object or layer and hit preview.

    <img src="http://dl.dropbox.com/u/34375299/comic2.jpg" border="0"><img src="http://dl.dropbox.com/u/34375299/comic1.jpg" border="0">

    Sharpen

    By Animmaniac

    Description: Simple sharpen with intensity control.

    <img src="http://www.prr-art.com/things/construct/sharpen.gif" border="0">

    Apply Below

    By Animmaniac

    Description: Allows to apply effects to every pixel below it. All preceding effects in the stack will be ignored. If applied to a layer make sure to turn off 'Transparent' on layer properties.

    Lister's Note : In short it's as if all the layer under the one which has the effect get flatten and pasted into this layer, and then you can put an effect on all these layer. No need to copy past the same effect on all the layer below. Pretty Neat!

    Curves

    By Animmaniac

    Description: Abstract implementation of tonal curves for RGB, Red, Green and Blue channels with three fixed nodes: highlights, midtones and shadows. Can be used to adjust overall contrast or create advanced color filters.

    <img src="http://www.prr-art.com/things/construct/curves.gif" border="0">

         

    Radial Blur

    By shinkan

    Description: Apply to object or layer and hit preview.

    <img src="http://dl.dropbox.com/u/34375299/radial2.jpg" border="0"><img src="http://dl.dropbox.com/u/34375299/radial1.jpg" border="0">

         

         

    Noise

    By shinkan

    Description: Nothing much to describe, apply to object or layer and hit preview.

    <img src="http://dl.dropbox.com/u/34375299/Noise2.png" border="0"><img src="http://dl.dropbox.com/u/34375299/Noise1.png" border="0">

    Static Noise

    By shinkan

    Description: Apply to object or layer and hit preview.

    <img src="http://dl.dropbox.com/u/34375299/staticnoise2.jpg" border="0"><img src="http://dl.dropbox.com/u/34375299/staticnoise1.jpg" border="0">

    Advanced Filter

    By R0J0hound

    Description: This is a white level preserving color filter.

    <img src="http://dl.dropbox.com/u/5426011/examples3/filerex.JPG" border="0">

    Color Fusion (Masked)

    By tulamide

    Description:This effect should be used as a layer effect only. Although it shares the same name with Color Fusion, it works a bit different.

    Basically it recolors whatever is beneath the layer it is applied to. But, other than the original Color Fusion, this version uses the layer it is applied to as a "cut mask". Whatever objects are placed on this layer are used to cut holes into the color field, letting the original colors shine through. Color Fusion (Masked) handles semi-transparencies (fog of war, spotlights, etc.) and even mixing the cut mask object's color.

    <img src="http://img220.imageshack.us/img220/3618/daynightl.th.jpg" border="0"><img src="http://img841.imageshack.us/img841/4713/verve3.th.jpg" border="0">

    Color Fusion, formerly Color Overlay

    By tulamide

    Description: This effect just merges a certain amount of a chosen color to the original. I did this one, because I didn't find a simpler one.

    <img src="http://www.bilderhoster.net/img.phpid=chnr5xx6.jpg" border="0">

         

    superBloom

    By Davioware

    Description: superBloom is a bloom lighting shader with adjustable intensity, light bleed, luminosity color weights, and luminosity curve. It also features an editing mode which allows you to adjust the luminosity map (when active, it only renders the luminosity map).

    <img src="http://dl.dropbox.com/u/1010927/Forumpics/Bno.png" border="0"><img src="http://dl.dropbox.com/u/1010927/Forumpics/Byes.png" border="0">

         

    Distance MultiSample Blur

    By Valerien

    Description: A parametrable gaussian blur

         

    AllWhite

    By DravenX

    Description: Makes a sprite completely white

         

    NuovoFill

    By Davioware

    Description: This fills the opaque areas of a sprite with a solid color to a selectable linearly interpolated degree. This allows for smooth transitions between color blending intensity. 3 blending modes are available and changeable at runtime: raw color, additive, and, multiply.

    Can be used to create more modern style (smooth transitioning) flashing,damage,and powerup effects.

    <img src="http://dl.dropbox.com/u/1010927/Forumpics/Nuovopic.png" border="0">

         

    RetroFlash

    By Davioware

    Description: Fills the opaque areas of a sprite with a solid color, and features an adjustable automatic flashing effect (can also be set to not flash to simply fill a sprite with color).

    <img src="http://dl.dropbox.com/u/1010927/Forumpics/SolidFill.gif" border="0">

         

    Super Emboss

    By Davioware

    Description: This is like the emboss effect, but features controllable image offsetting. The example .cap shows how it can be used to create a 70's film quality post-process effect.

         

    Gradients

    By tulamide

    Description: This effect draws color gradients over objects, using the object's alpha as a mask. It handles semi-transparencies and can be mixed with the original colors of the object. It is very useful in combination with (but not limited to) the text object, as you can see here:

    <img src="http://www2.mediafire.com/imgbnc.php/539688574da2bcb7b7e52bf2702f50d1cccb4cbe53c778620f2d9e7820525ce26g.jpg" border="0">

         

    [url=http://69.24.73.172/scirra/forum/viewtopic.php?f=29&t=4288&p=58431&hilit=

    [EFFECT]Alpha+Treshold]Alpha Treshold (old forum)

    By madster

    Description: Alpha treshold will remap the alpha contained in the source.

    Think of it as a smooth threshold. Start indicates the start of the new alpha ramp and End indicates its end.

         

    Color Replace

    By R0J0hound

    Description: Replaces one color with another.

         

    Scanlines (with offset) (old forum)

    By madster

    Description: This effect produces dark, smooth "scanlines". You just input the number of lines the screen will have and the width (as a coverage percent) and the intensity. Optionally you may provide an offset, so you can have the scanlines oscillate or glide or whatever. This is done as a percentage, so 0% and 100% look the same.

    GreyShade

    By tulamide

    Description: let you convert rgb to greyscale with different algorithms and event weight channels.

    <img src="http://www.mediafire.com/imageviewquickkey=dzwhdnyyznk&thumb=5" border="0"><img src="http://www.mediafire.com/imgbnc.php/2a9d5ed26edce87505fd80ded15124812g.jpg" border="0"><img src="http://www.mediafire.com/imageviewquickkey=zl4oounzmri&thumb=5" border="0"><img src="http://www.mediafire.com/imageviewquickkey=0ng2z2zgztj&thumb=5" border="0"><img src="http://www.mediafire.com/imageviewquickkey=hfjtvwamtnn&thumb=5" border="0">

         

    Radial Gradient

    By tulamide

    Description: A radial Gradient. Look!

    <img src="http://www.mediafire.com/imageviewquickkey=vwuhko2m1jj&thumb=4" border="0">

         

    ZoomBlur

    By tulamide

    Description: Exactly what the name implies. A classic zoomed blur.

    <img src="http://www2.mediafire.com/imgbnc.php/7e399fa18f3f67d0be10ff598a631c373g.jpg" border="0">

         

    Disk

    By tulamide

    Description: The boring basic explanation is, Disk allows you to focus on a part of an object using an oval shape by darkening everything outside the shape.

    <img src="http://www.mediafire.com/imageviewquickkey=yyjauzonigl&thumb=5" border="0"><img src="http://www.mediafire.com/imageviewquickkey=4bjmcmzzoqj&thumb=4" border="0">

    Hue Shader

    By linkman2004

    Description: This shader alters the hue value of each pixel of an image independantly. It takes one parameter, Hue, which is a value between 0 and 360, sliding the hue of each pixel based on that value.

         

    Blur Motion (old forum)

    By madster

    Description: Adjustable-size motion blur. Good for speeding objects.

    Use two times in perpendicular angles (0 and 90) to get adjustable-size gaussian.

    Refraction [LINK ON THIS POST]

    By Damizean

    Description: This effect refracts the objects underneath it through the use of a normalmap texture. This effect is useful for distortioning images to make effects like glass or water refraction. The key difference with the distort effect is that this one the distortion over each axis is controllable through the normal's color channels.

    As the link to download this effect is now dead, it can be nice if someone, who still has it, share it.

    Edit: thanks to newt this fx is now downloadable Refraction

    Heightmap plus

    By madster

    Description: It shades the underying image using a heightmap-derived (grayscale, white is high) bumpmap. Alpha is taken into account, so transparent parts of the heightmap do nothing to the underlying image.

    Also, specular spot size and intensity are done as in the phong model.

    Coloured Outline (old forum)

    By Luomu

    Description: a modified version of the basic Outline effect to have a Red/Gree/Blue/Alpha parameter (in percent).

    Colour Mask

    By Somebody

    Description: Basically what it does is: You pick a RGB colour and you can control that colour's opacity

    <img src="http://i244.photobucket.com/albums/gg36/some9000/cd6dfc98.png" border="0">

    <img src="http://i244.photobucket.com/albums/gg36/some9000/c50dc82e.png" border="0">

    C-DEX

    By tulamide

    Description: C-DEX is an effect that allows for gradient mapping. An offset parameter enables palette animation as well, which is the highlight of the effect. It is designed to be as easy to use as possible.

    <img src="http://dl.dropbox.com/u/11182740/construct/C-DEX%20beta/cdexscreen.png" border="0">

    Flip Layout

    By tulamide

    Description: This effect flips a bunch of layers up to the entire layout.

    <img src="http://dl.dropbox.com/u/11182740/construct/fliplayout1.png" border="0">

    <img src="http://dl.dropbox.com/u/11182740/construct/fliplayout2.png" border="0">

    Ellipse

    By tulamide

    Description: This effect flips a bunch of layers up to the entire layout.

    <img src="http://dl.dropbox.com/u/11182740/pictures/ellipsefx.png" border="0">

    ChannelToAlpha

    By Funky Koval

    Description: This is mostly an utility effect - it replaces/multiplies the original Alpha channel with/by either the Red, Green or Blue channel.

    and a few orphan (no forum post) effect :

    AmbientShadow by David Clark

    Bumpmapping3D by David Clark

    Voil? \o/

    If anyone has anything to add/remove/modify feel free to ask, better pm me, I'm not here that often (:

    If you create a new effect, PM me to have it in the list!

    It would be great if the effects without picture could have a few to discribe them... I like the animated gifs of Animaniac... It's clear and takes less room.

    Well enjoy now =D... Time to list plugins too

  • Super well done, Yann! This is very handy, since so many of the effects are scattered all over the place. Hopefully more will pop up in replies as well, for the benefit of all the CC'ers.

  • Awesome, downloading all of these =D

  • How come ambient shadow does not work? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Awesome Yann. This is much needed.

  • How come ambient shadow does not work? <img src="smileys/smiley9.gif" border="0" align="middle" />

    Both of those require a special setup with your images.

    They are basically experiments that need a bit more work.

    So unless you know all about shaders they are kinda useless.

  • Both of those require a special setup with your images.

    They are basically experiments that need a bit more work.

    So unless you know all about shaders they are kinda useless.Do you have any info on how to setup the images? I'm interested in playing with it and see if I can turn it into something more useful.

    As far as I can understand it applies a blur on the red channel, than calculates the difference between the blurred pixel and the original, than compares that to cutoff and threshold and generates an alpha that is applied to a black texture.

    It should give some visible results on any image with some variation on the red channel, but it doesn't seems to be working. I guess it's because it is defined as a PS 3.0 shader.

  • You would have to ask David for more info. As far as I know it's based on a normal map to change shadow according to direction.

  • There is info HERE about it.

    I just tried it with the image from this thread and if you zoom right in after applying the effect, it seems to create gradations in the shadow.

  • Good job ! mind if i add links to these threads in my example&tutorials list ?

  • This list is a tool, what you do with it, good or evil, is your own and only responsablity \o/

    (that means yes of course)

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  • There is info HERE about it.

    I just tried it with the image from this thread and if you zoom right in after applying the effect, it seems to create gradations in the shadow.Thanks for the info. I changed from ps_3_0 to ps_2_a and it worked for me. I guess my graphics card doesn't support PS 3.

  • Neither does mine. In fact, I've never heard of pixelshader 3.0

  • Some useful info on pixel shaders HERE.

    My card - Geforce 9800 GT - is PS 4, so I didn't need to change anything for it to work :)

    Must say, though, that it didn't really impress me overly, or maybe I'm missing something, which is likely :/

  • So many Effects =x

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