Jayjay's Forum Posts

  • You can find some free models here. Construct should be able to use any of the model formats on this page.

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  • scidave, can i take new version and replace it with the old version in \plugins and in \runtime? Will my projects work? And when version 0.4 will br ready? <img src="smileys/smiley4.gif" border="0" align="middle" />

    Yup. That worked for me at least.

  • Hmmm... I doubt my knowledge of Construct extends that far, I'm afraid. I guess I'll have a mess about with these ideas... but I haven't done any 3D programming before. Actually, I haven't done any programing. I experimented with DarkBASIC but the sheer learning curve put me off, as well as that I was used to Construct's event system.

    It's not necessarily as easy as Construct, but I found Blitz3D much easier and more intuitive than DarkBASIC. It also has a nice online community of plugins, and tutorials to learn from. Another good way to make 3D games is using Ninfa3D, a free alternative to Blitz3D, which uses similar syntax and comes with built-in physics and shadow casters.

    You can find Ninfa3D here

    Edit: You can use it with the FreeBASIC IDE, but I can't find a link on how to set it up, so if you decide to use the engine ask here for how to do it and I'll see if I saved the instructions on my harddrive.

  • sorry for necroing my own thread.. well not really..but not sure if the magic translates over the web at all. but just got this from my friend in the mail, and it was way cooler to see this in person than the online image.   

    I mean look at it! it's a construct exe screenshot on the cover of a magazine journal thing!

    Awesome job Lucid, did they credit you for it in the magazine?

  • Example of a 3D Object used to create a rotating tunnel, and player character with platform behaviour.

    <img src="http://dl.dropbox.com/u/22173473/tunnel1.png" border="0">

    tunnel

    Pretty useless but could be improved, and used within a game?

    Reminds me of the 3D remake of Tower Toppler for Linux. You make some cool stuff Chrisbrobs.

  • Thanks for the quick reply, greatly appreciated :).

    No problem, glad to hear it worked out for you.

  • Removing the solid attribute from the 2 objects should work. The platform behavior will still stop when it touches a solid object.

    You can make the other 2 objects a new attribute (eg: Player/Enemy/etc), and then perform other collisions against that attribute.

  • This is pretty sweet, it reminds me alot of QWOP as well. Looks like you used mesh distortion to make the ground?

  • Those graphics are amazing Urled. Downloading now =P

    Edit: Alright, that was pretty awesome. I had trouble finding the front end of the tank at times, especially when I accidentally got into fast spin. However, it's a cool engine and I'd love to see where you go with it =D

  • I posted this on the blog, but I'm anxious to know:     

    Will the early adopter licence still be sold over the next two months or so? I don't know how soon I'll have the money for it

  • Given the hundreds of other malicious things someone could do that wouldn't be filtered by the antivirus?

    I guess, although it'd mean that every once in a while the popup would be dangerous. A constant threat is better than a random/unknown one.

  • How about adding an option to type a custom url when you export? This way you can update the downloading page yourself.

    That'd be too easy for a malicious program to be made in Construct that sends them to dangerous sites. The unknowing user would blame Construct/Scirra.

    Edit: Assuming that an unknowing user would be one that does not have a moderately new version of DirectX 9.

  • Unfortunately I don't have the plugin you use (Advanced Camera), could you put up a screenshot of the events, or copy them as text?

  • Some people have success dragging the bottom layout up, or dragging the top layout down in the Project list on the right side of the screen. If that doesn't work then I'll try to make a cap to show you how in the next few days.

  • I've still got the cap, but it's broken in new versions of Construct. I'll dig it up and upload it in this post.

    Edit: Darn, looks like I'm wrong. I must have deleted it when I found it was broken, sorry!