3D Models\Obect examples(new)

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From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • Latest collection:

    Ammo box

    Generator

    Gun

    Pallet and barrels

    Turret

    <img src="http://dl.dropbox.com/u/22173473/NEW3D.png" border="0">

    3d models

    "This model is free software.

    You can redistribute it and/or modify it under the terms of the

    GNU General Public License as published by the Free Software Foundation,

    either version 2 of the License, or any later version,

    or you can redistribut it and/or modify it under the terms of creative commons license CC-Attribution/by (http://creativecommons.org/licenses/by/3.0/)"

    The above text came with the models.

  • 3d Catapult model (fires 3d boxes)

    <img src="http://dl.dropbox.com/u/22173473/Catapult.png" border="0">

    Catapult

    (note..the arm uses a custom collision mask)

  • Example of a 3D Object used to create a rotating tunnel, and player character with platform behaviour.

    <img src="http://dl.dropbox.com/u/22173473/tunnel1.png" border="0">

    tunnel

    Pretty useless but could be improved, and used within a game?

    Reminds me of the 3D remake of Tower Toppler for Linux. You make some cool stuff Chrisbrobs.

  • Is it possible to smoothen the borders of 3D-objects?

  • Jayjay wrote:

    Reminds me of the 3D remake of Tower Toppler for Linux. You make some cool stuff Chrisbrobs.

    Never played that one, but googled it and it does look similar !

    -----------------------------------------------------------

    Urled wrote:

    Is it possible to smoothen the borders of 3D-objects?

    I dont think you can do much about the edges ? but if you use a slightly blurred, semi transparent texture you can reduce the contrast. (the background color is also a factor)

    Note: The effects are done BEFORE importing the texture into Construct.

    Heres an example....

    <img src="http://dl.dropbox.com/u/22173473/blurtexture.png" border="0">

    Edges

    There might be other ways that i dont know about using effects?

  • 3D scrolling floor (Z direction) with torch light effect.

    File is quite big (860kb) because it contains sounds and various 3d models.

    (The zombie head is just for effect)

    PRESS UP ARROW TO WALK FORWARD.

    left click to fire shotgun

    right click to reload

    Move gun with mouse

    <img src="http://dl.dropbox.com/u/22173473/3dscroll.png" border="0">

    3DScroll

    -------------------------------------------

    Similar to above but added some crates/ boxes

    <img src="http://dl.dropbox.com/u/22173473/3dwalkboxes.png" border="0">

    walkboxes

  • 3D World test ( based on ROJOhounds 'wolf3dfixed.cap')

    <img src="http://dl.dropbox.com/u/22173473/3dmazer.png" border="0">

    Walk forward : 'Up Arrow'

    Walk backward : 'Down Arrow'

    Left right direction : use mouse.....or left right arrow keys.

    The 'Tv monitor' object is a simple 3D Billboard(Gonna use texture setter plugin)

    Should run 75 to 80 fps.

    Matrixmaze

    -------------------------------------

    EDIT...I wrote..'based on ROJOhounds wolf3dfixed cap'

    None of ths code is my creation..apart from the mouse interaction..its basically ROJOhound's cap with my graphics.

    Just wanted to be clear.

    <img src="smileys/smiley9.gif" border="0" align="middle">

  • im using construct classic and when i put the model name in the model path box, like other caps ive seen, it does nothing. HELP

  • im using construct classic and when i put the model name in the model path box, like other caps ive seen, it does nothing. HELP

    Can you post your cap, including model (they should be in a single folder)

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  • actually i just need to know how i put the front texture on

  • actually i just need to know how i put the front texture on

    Not possible....3d models that you import into CC need to have a texture already mapped to them..or they wont work.

    <img src="http://dl.dropbox.com/u/22173473/UVMAPPING.png" border="0" />

  • Hi i'm having trouble with 3D plugin.

    See when i load a model with good UV mapped on it from blender exporter, and when i load the texture to the front image, in CC editor all seems to be right, model with texture showed good, but when i run the .cap, the model appears with inverted normals, this looks something transparentish, and looks odd, i tried to invert normals in blender exporter, and try again in CC, still happen the same, model looks transparent like normals inverted.

    see the images below:

    can you help me why this happen?

    <img src="http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/425881_2797960952613_1366174231_32815040_288970357_n.jpg" border="0" />

    <img src="http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/429321_2797965232720_1366174231_32815041_1704521339_n.jpg" border="0" />

  • Hi i'm having trouble with 3D plugin.

    See when i load a model with good UV mapped on it from blender exporter, and when i load the texture to the front image, in CC editor all seems to be right, model with texture showed good, but when i run the .cap, the model appears with inverted normals, this looks something transparentish, and looks odd, i tried to invert normals in blender exporter, and try again in CC, still happen the same, model looks transparent like normals inverted.

    Any chance you can provide me with the cap file and model, so I can check the settings, its hard to pin it down just looking at your pics.

    ALSO what setting have you got for:

    Layout 3d Layering

    Object Depth

    Object Z

    Object Z buffer

    Object Rise Scale

  • ALSO what setting have you got for:

    Layout 3d Layering

    Object Depth

    Object Z

    Object Z buffer

    Object Rise Scale

    problem solved, i review this one "3D layering" for the layer container of 3D Object and texture get fixed.

    thanks a lot!, remarks in your examples this issue, if you don't enable 3d layering texture will not be applied correctly, that was my mistake... truly thanks, i've weeks trying to solve this problem...

    ah i almost forget it, the texture we put in front face image, must be power of 2, i.e. 256x256, 512x512, etc. in order to be apllied correctly...

  • When i try open this 3d models i have runtime error what i should do to open this files?

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