JarrydHuntley's Forum Posts

  • Ashley Is there a good away of loading in a lot of data like that? I could write a script to transform XML into another kind of text data, but where would I put it? Thanks

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  • Anyone else have any opinions of setting the position of (connected) physics objects directly? Something that should never be done? Something to be used sparingly in certain situations?

    Thanks all!

  • When using the physics behavior I thought we were not supposed to set the position directly like it says here since it "teleports" the object: https://www.scirra.com/manual/98/physics. But are you saying it makes sense in this case? If it's possible it sounds like the easiest solution.

    1.) Ah, good point.

    2.) That totally makes sense but I can't think of a way of aligning an image point on one object to an image point on a different object. Any ideas?

    3.) I was actually referring to how to I take the angle into account when trying to alight objects dynamically. But If I can get your point 2 to work this doesn't matter.

    Thanks!!

  • Bump, bumpity bump?

    Thanks!

  • I have a vehicle that is created with multiple physics objects connected by joints. I want to have the warp behavior on my object but it won't work since my vehicle uses physics: if I try it looks like it got sent through a warp gate gone wrong... <img src="smileys/smiley11.gif" border="0" align="middle" />

    I need a Yes or No answer to the following question so I can proceed:

    To handle is problem do I need to create variables for my object, detect when it is on the left or right side of the screen, destroy the object, then recreate it on the other side of the screen with help from the information style in the variables? If no, jump to section 88.

    If the answer is yes then I have a few more questions.

    1.The local variables I was planning to store for my vehicle were speed, angle and position; am I missing anything?

    When I created my vehicle with physics all the pieces were aligned in the editor the upon startup they are connected with joints. I found containers don't preserve relative positions.

    2.1 Is there an easy way to reposition all the parts when I recreate the vehicle on the other style of the screen?

    2.2 How do I take angle into account too?

    88. Is there another solution I'm missing?

    Thanks!!!

  • Ashley Our.capx is available here. I can't verify it since I don't have a free version.

    Basically if someone with a free version is able to edit our capx there is a bug somewhere since it locked my team member out. He was the only one working on it with only the free version and could not unlock it.

    Thanks!

  • Wink I'm super curious about your FPS gaining technique for cocoonjs. Would you mind sharing or elaborating? Thanks!

    AndyWatson Glad you got this issue worked out! Are you able to set the title to [SOLVED]? I'm not quite there yet with cocoonjs but I know I'll be looking for this thread soon ;)

  • Had the same thing happen with only 43 events during the Global Game Jam with only 1.5hrs left! It almost ruined us and they were unable to edit or remove any events! Very fortunately I had a personal license and was able to remove a few events.

    I read in a post other things may count toward the event limit. It would be nice to know how close you're getting to the limit. Also is it supposed to be impossible for free users to bring a capx back under the event limit?

  • Mines here: Blip

  • This looks awesome! I suppose it could be used to "fake" dynamic collision polygons. :) Thanks!

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  • Works good. For me it's working like how you said it should. Doesn't follow too quickly but I do agree the snapping is a little weird. It'll probably make more sense when you implement more.

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  • JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app!

    Ashley Linux export too, correct? Or are you guys not planning on supporting that platform. Thanks!

  • Oh Effect Games. I was very enolved with this engine and project from it's beginning to it's end. Just be aware the whole source (engine, site tools, etc) is free for any use here: github.com/jhuckaby/Effect-Games . I got the site/tools mostly running on Ubuntu so anyone let me know if you need any assistance.

    This was a great engine and site but it's not "technically" HTML5. Effect games used DHTML since it was created before the canvas was a stable taget to develop against.

    It was also very cool to create games with the online tools and online IDE; which meant you could develop games anywhere without installing anything. Effect Games is very much missed... <img src="smileys/smiley19.gif" border="0" align="middle" />