JarrydHuntley's Forum Posts

  • The easiest way I can think to kill things the play has passed is to have an object decently far offscreen -to the left if the player is walking to the right-. You could make the object a large, vertical rectangle that kills everything in a family it touches. Just make sure to set parallax to 0,0!

    But honestly their are other ways to resolve performances issues too. Make sure to check a few of those out. Can't hurt, right.

    Best of luck!!

  • Ashley It appears to be in this case but I've seen issues arise from changes that should have no effect on each other.

    If I'm able to reproduce the scenario in a public github repo. Have you fork then perform the merge and view the results would you be able to accept that in a bug report?

    I fully understand the limitations of using a VCS and never expect them to take 100% responsibility of merging but they are designed to cover a lot of situations. My big problem is there is either a bug/oversight in the way C2 handles its files that make it difficult to coordinate/merge or there are some limitations -that aren't exactly the same when editing code files- that can be mentioned in the documentation and referenced whenever this problem arises in the future.

    Just would love to see C2 fully integrated into my continuous integration system. ;) just needs some automation parameters to build from a CLI. Thanks!

  • Bad news: I already spoke with them and they confirmed that the canvas is not accelerated in any way so game performance should be similar to vanilla PhoneGap.

    Good news: They did tell me that an accelerated canvas is on their roadmap! No timeframe given.

  • No, I didn't follow the tutorial. I have a I've had a personal LAMP+svn server for the past 2 years and help manage 3 different VCS at my day job so I'm pretty familiar with them. I also just setup a gitlab server for Git. :D

    I quickly scanned the tutorial and didn't see anything out of the ordinary to take into consideration. But I did see that the user "CriticalBit" indicates in the comments he or she has had the same problem too! I forgot to mention I always use C2 as a folder when I use a VCS.

    Other than that the tutorial looks great for new VCS users! Thanks!

  • <font size="5">Changes</font>

    - Fixed a typo in the behavior SDK that stopped it working out of the box

    THANK YOU! I started working on my first plugin and couldn't figure out if I had messed something up or whether it was a bug in the SDK template haha.

  • Nope!

    I'm using Git on one of my small projects and Subversion on my larger one. I'm working only by myself and have run into this also. During a game jam I lost 40 minutes trying to roll back/merge some files to specific version. I thought I had messed something when I just realized C2 didn't understand things.

    I also spoke to a team of 2 at the local game dev meetup who also uses C2 and Git. Basically lamented they same fact. Even with a team of two and editing separate files C2 would easily get confused.

    I've just learned to live with it as a team of one and know how to avoid problems now. Unfortunately this probably one of the biggest oversights with the engine/IDE. I do dread having a team of 2 or more though. I would LOVE to submit a bug report but how would you for something like this. :(

  • IF... This gets added I suppose it would make sense to add the same for the turret behavior. Just my two bits.

  • Sorry to interject:

    Nickydude Have you tried uninstalling the CoocoonJS app then re-installing it? I've had issues with upgrading the app versions before. It seems like something gets mixed up in the local storage or something.

  • Przemek32767 OMGOSH I LOVE YOU!

    I had tried for the longest time to get CocoonJS to read from the SD card but never got it to work. I assumed it needed to be in a specific folder or it was never implemented correctly.

    Thanks!

  • Make sure you're not using the Dropbox shortened URL. If you are it will not work! The Dropbox URL should end with ".zip" for it to work correctly.

    Good luck!

  • Somehow after posting here everything seems to have been fixed. I even got a second gold badge I didn't know I had. :)

    Thanks whoever fixed it!

  • Ah, gotcha. Glad you were able to reproduce and resolve it.

    I don't use FF for Android, last time I used it awhile ago I didn't favor it much. I'll be sure to include it in testing in the future.

    Thanks!

  • Hello Tom,

    I've been registered with Scirra for over a year. Should I have gotten a "Notch" badge?

    Thanks!

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  • Link to .capx file (required!):

    scirra.com/construct2/releases/r134/download

    Example .capx: The "Touch - Panning" example that comes with Construct2.

    Steps to reproduce:

    1. Touch with one finger [Do not release]

    2. Touch with second finger [Do not release]

    3. With both fingers drag left and right a few times.

    Observed result: The example no longer works with one finger and will only respond to panning after two touches

    Expected result: The example's touch behavior does not change.

    Browsers affected:

    Chrome for Android: yes

    Firefox: n/a

    Internet Explorer: n/a

    Operating system & service pack:Android 4.2.1 - Asus Transformer Infinity

    Construct 2 version:134

  • Ashley Yann newt? Sorry to name drop. :/

    Just trying to figure out if it's possible or if adding bullet gravity compensation needs to be an enhancement request.