The easiest way I can think to kill things the play has passed is to have an object decently far offscreen -to the left if the player is walking to the right-. You could make the object a large, vertical rectangle that kills everything in a family it touches. Just make sure to set parallax to 0,0!
But honestly their are other ways to resolve performances issues too. Make sure to check a few of those out. Can't hurt, right.
Best of luck!!