JarrydHuntley's Forum Posts

  • Count me in! All of the topics you listed are things I have down for me to look into while finishing my first commercial game. Looking forward to it. :-)

  • I'm interested in your solution if it ends up working. Good luck!

  • Are you on a laptop? If so did you open your browser while running I battery power? On my laptop if you open certain applications(like browsers) while running on battery power it will throttle them to try and increase the batter length.

    I know you can turn the setting off altogether. Ashley talks about it a bit here: scirra.com/blog/ashley/7/nvidia-hobbles-webgl-performance-on-laptops

    If you're not running on a laptop I got no guesses. Good luck!

  • Hey Ashley,

    First off I'll say I love Construct2. I've been using it for over 1 1/2 years and I must say the feature set, stability and breadth of the tool has grown a ton! I know you can't add every feature into the engine that's requested [which is why I'm writing a plugin for one of my games] but I'm at the point where there's two that I'd like to get your opinion on.

    1. Command Line Exporting: I know you've expressed concern about the complexity of the command line options for this but I think it really shouldn't really be a problem. I help automate and design continuous integration jobs in a large enterprise and the complexity of a C2 build job should never approach a mess like this... I think this may even work as a feature just for C2 licence holders or something.

    2. In Game Selection Wrapping: In r122 you added selection wrapping for scaling multiple objects. Would it be possible to add this feature to the engine so we can scale compound objects in games? I'm not sure if it easy to implement but I thought it could come in much use.

    But once Command Line Exporting gets implemented I'll gladly write a tutorial explaining how to implement things like automatically deploying your game upon checking in to specific branches, automatically managing and pushing new versions to your beta testers and maybe even TTD(Test-driven development); which is impossible now.

    Thanks dude!

    <img src="smileys/smiley10.gif" border="0" align="middle">

    P.S On a side node I had a request for the CoocoonJS plugin. Scirra no longer maintains this, correct?

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  • This is pretty cool and exciting :D

  • Thanks! This totally saved me a good chunk of time!!!

  • Could this standard shortcut be added to C2?

    scirra.com/manual/64/keyboard-shortcuts

    Also I think I remember Ashley being apposed to it before, but I think a sub-fourm just for C2 suggestions may be useful. Even just for the fact of decluttering the main forum.

    Thanks!

  • If I might add my input.

    I have also been looking for this feature since I started using construct2 but held of requesting since it's a "nice to have". It would be awesome to have my personal CI server be able to build and push to my web servers automatically. Personally I think building one project at a time is fine. IMHO the logic to handle multiple projects at once is better suited in build scripts. Also, I understand there may be a dozen different fields or so but if you build a Visual Studio project with the CLI there can be just as many, or more. ;)

    At the enterprise where I work I built a Jenkins Continuous Integration environment for a team that will check out a VS solution and build the code anytime anyone commits. Next it deploys then runs a suite of tests to validate the code; at a high level. If we are able to build C2 from the CLI I'll also be able to configure a unit test framework for my games. That way if I change some events I break something say in level1 the tests will catch it.

    Ashley Let me know if something similar to the above for the C2 core interests you. We can talk if so.

  • ludei Thanks for the update! They are very much appreciated.

  • Removing that line FIXED IT! Thanks man. :)

  • Ashley, sorry. I think your first response will be to close this since this IS a CocoonJS bug and they should fix it. But I also remember there was the long standing AJAX issue with CocoonJS but you added the workaround that fixed it for many eager users. Since you're much more responsive I figured I would ask for your help first.

    I've included my node JS server paired down to the base functionality. If you want to me host it externally so you can test please let me know and I will.

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/5900779/Bug%20Reports/CoocoonJS%20Ajax.capx

    Node.js server included: dl.dropboxusercontent.com/u/5900779/Bug%20Reports/NodeJS_Server.zip

    Steps to reproduce:

    1. Start node.js server

    2. Start the capx in preview mode.

    3. Click the green square.

    Observed result:

    The text box remains as "Text".

    Only the "Starting..." message is seen in the console.

    Expected result:

    The text should change to the response from the server. In the case of my node.js server it would be. "You've sent the text: test"

    Possibly seeing the progress message in the console.

    Seeing the "Done!" message in the console.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: Unable to test. I only have IE8 on this PC and I cannot upgrade. Sorry!

    Mobile Chrome on Android: no

    Opera: no

    Mobile Safari on iOS6: no

    Mobile Android browser:no

    CocoonJS:yes

    Operating system & service pack: Windows 7

    Construct 2 version: 139

    The strange things about this issue is if I set the data in the Ajax post to "" [sending no data] I am able to get a response in CocoonJS! I wonder if it's related to this error I also see in the console from Chrome 29.

    <img src="https://dl.dropboxusercontent.com/u/5900779/Bug%20Reports/2013-09-06_00h29_17.png" border="0" />

    I'm in a pinch. My nodeJS server is working and I have hosting with appfog/Openshift about ready[still comparing the two. :)]. I just have this error preventing me from pushing to the Play store and App store.

    Thank you for your help and let me know if ANY other information is needed!

  • thehen Were the fixes something that would be valuable to add to this thread? Or were they project specific fixes that wouldn't necessarily apply to everyone?

    Thanks!

  • CocoonJS condition "Keyboard - On Input OK" ?

    Ashley Would it be possible to get a field to add a "tag" on the CoocoonJS "prompt for text" that way we can know which fake textbox triggered "Keyboard - On Input OK".

  • Hello all,

    I have a game that's basically a paint editor with goals on each stage. I'm working on adding the ability to save your art as a JPG/PNG.

    I started by taking a snapshot of the canvas and invoking a download; which worked fine on Android and PC but did not work on my iPhone. I'm not sure if it not working on iOS is a bug or not but I'll investigate later.

    To get around the limitation and to deliver the same experience on every platform I started writing a node.js server. The server will accept a POST with the image then it will send it to the provided email. I'm about 2/3 done with it when I realized I'm not sure if CocoonJS supports screenshots! I'll test it once I have time but I figured I ask the community in the meantime.

    tl;dr

    Has anyone tried using the "Take screenshot of Canvas" action with CocoonJS?

    Thanks all!