[suggestion] Only two things

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  • Hey Ashley,

    First off I'll say I love Construct2. I've been using it for over 1 1/2 years and I must say the feature set, stability and breadth of the tool has grown a ton! I know you can't add every feature into the engine that's requested [which is why I'm writing a plugin for one of my games] but I'm at the point where there's two that I'd like to get your opinion on.

    1. Command Line Exporting: I know you've expressed concern about the complexity of the command line options for this but I think it really shouldn't really be a problem. I help automate and design continuous integration jobs in a large enterprise and the complexity of a C2 build job should never approach a mess like this... I think this may even work as a feature just for C2 licence holders or something.

    2. In Game Selection Wrapping: In r122 you added selection wrapping for scaling multiple objects. Would it be possible to add this feature to the engine so we can scale compound objects in games? I'm not sure if it easy to implement but I thought it could come in much use.

    But once Command Line Exporting gets implemented I'll gladly write a tutorial explaining how to implement things like automatically deploying your game upon checking in to specific branches, automatically managing and pushing new versions to your beta testers and maybe even TTD(Test-driven development); which is impossible now.

    Thanks dude!

    <img src="smileys/smiley10.gif" border="0" align="middle">

    P.S On a side node I had a request for the CoocoonJS plugin. Scirra no longer maintains this, correct?

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  • 1) This is on the todo list. We can't give an ETA, sorry!

    2) This is probably already doable via events. The Pin behavior might be especially useful here. We generally avoid implementing high-level features in the engine in favour of general-purpose building blocks, to avoid becoming a "cookie-cutter engine".

    And yes, we don't maintain the CocoonJS plugin any more, Ludei do.

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