Hey, are anybody else having problems with CocoonJS performance on IOS, specifically iPhone 4?
I have a physics based game that I'm making for IOS and Android, and I'm always testing it on an iPhone 4, iPad Mini and my Google Nexus S.
On my iPad Mini it's always at 60 fps which is to be expected I guess. My Google Nexus S is at the moment also pretty much always at 50 fps. But when testing it on iPhone 4 the framerates often drops to under 20 sometimes even 10 fps.
Is this a problem anybody else has had before? I'm thinking it maybe has to do with some event optimization. Because I've tested CocoonJS's physics demo on the iPhone and it also runs at 50 - 60 fps..
Also this might sound like a noobish question but how do I post on the CocoonJS forums? I can't find it anywhere..
Could Intel XDK be better performance? Haven't tried it yet to be honest.
EDIT: Does anybody know when Ludei plans to support the accelerated physics engine for Construct? Seems like this would improve performance alot.