JarrydHuntley's Forum Posts

  • R0J0hound Great example! Thanks!

  • Ashley Any luck with this? Please let me know if any other information is needed.

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  • You may want to look into melonJS. Good luck with whatever you decide on though! :)

  • Hello,

    If I have Contruct2 running when my computer hibernates, after resuming it is broken and I have to restart the application.

    Here are the steps to reproduce the issue:

    1. Open Contruct2

    fig1<img src="http://i160.photobucket.com/albums/t197/basspenguin/ScreenShot016_zps4fa53f42.png" border="0" />

    2. Wait for the computer to hibernate on it's own or manually issue a hibernate from the "Shut down" menu.

    3. Contruct2 does not display or function correctly and needs to be restarted.

    fig2 <img src="http://i160.photobucket.com/albums/t197/basspenguin/ScreenShot015_zps23e652ab.png" border="0" />

    All that's left of Contruct2 is that little bit the top left. Minimizing and restoring does not fix it.

    Windows7 64bit. Let me know if any other information is needed.

    Thanks!

  • Close but not quite... I tried your suggestion but the problem is with physics the object might trigger on and off 20 times in one second; hence it getting stuck.

    I need a "trigger once" then wait 1 second before evaluating again. I know I can do that with a local variable and toggling it and such but I was guessing there's a simpler solution.

    Thanks

  • Bumpity bump bump^^?

  • Take a look at the catapult game demo that comes with Construct. You'll need to edit the settings regarding physics stepping.

  • Hello all,

    I have a physics character that I'm moving left or right with a force action. The direction is determined by a local boolean.

    I would like to have the character reverse their direction when they bump into a wall by toggling its boolean. I set this up by setting an 'on collision' even to flip the boolean. The problem is that when the character touches the wall it almost always gets stuck because the boolean is flipping faster then the force has time to move it away.

    Do you know of any way to have a trigger fire then wait and ignore any other triggers until some time has expired? I tried using a wait in the event but it just seemed to delay the flipping a bit(unless I was doing something wrong).

    Thanks!

    P.S. I'm also not looking to solve this with invisible "detector sprites", sry.

  • Not at all. Awesomium is very much an active project and used in a number of projects and even AAA games: Everquest 2, Tribes Ascend, Overgrowth and I'm not positive but the browser technology for Stream might be implemented with Awesomium.

    The problem with Awesomium is that it was intended as a way to put a browser in a game or solution; not necessarily being a wrapper for a browser type game. Whereas when running in a game it's usually some sort of UI or webpage; which tends to run just as well with an older version of chromium as well as the most recent. This is how the Awesomium team can afford to work on a much longer development cycle with older versions of chrome.

  • JohnnySheffield You totally beat me in writing a walk through for node-webkit then you totally blew me away by writing a plugin! And quickly too!!! Great job!

    As far as my own tests I definitely prefer this to Awesomium. Which isn't bad; just better suited for running inside games rather than running games itself.

  • I've exported to node-webit. All I did was export to HTML5 then follow the node-webkit documentation from there to get it running. Note this method I not supported and will be missing features unless added by the Scirra team.

    It did run my game white well though. Have fun. :)

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  • ZhaoYun Regarding your audio issue it looks like Ashley will probably need to update the Cocoonjs plugin to add support for the new features.

  • Has anyone been able to verify whether the Ajax plugin works? I'm quite curious!

    Thanks!

  • Does anyone have any ideas on how to create a physics object that tries to stay upright like a weeble wobble? Basically when it is knocked over it will rock back and forth and eventually right itself.

    Thanks!