oppenheimer
Thanks, and I don't think you can make a plugin for that. I mean, it's a whole tool by itself. Plugins just add some simple functionnalities you can operate through action/condition/expression.
Now, even if this hypothetical plugin were to only read some data this tool output and draw the corresponding graphics. I think you would need some kind of mesh distorsion capabilities as well as some smart tiling effects. Like an enhanced 9-patch.
For distorsion, it might be achievable with WebGL (meaning, this wouldn't be compatible with devices that doesn't implement it).
The polygon plugin only uses the html5 Canvas 2D functionnalities. When WebGL is activated, it merely copy the canvas2D texture into the webGL context.
Joannesalfa
a polygon (pron.: /'p?l?g?n/) is a flat shape consisting of straight lines that are joined to form a closed chain or circuit