labithiotis's Forum Posts

  • Hi,

    I have made a game thats 95% complete but there just a few bugs and issues I'm still trying progress with. I have published to Windows Desktop, Andriod and Chrome but the several times I have published to apple i get the same fail due to IAP over wireless on iPad which i contacted Ludei/cocoonJS about.

    Since april I started a full time job which has taken <b>ALL</b> my time and my plan was to finish this during weekends but that has never happen. SO... I am now reaching out here to see if anyone would like to help me with a split of the revenue, i have no exact details as i am just testing the water. A rough idea though will be something like 20% of the revenue for ongoing support for the game (bug fixes and platforms like making it would for windows phone).

    Anyways if your interested please contact me on info@labithiotis.co.uk or PM me.

    chrome : https://chrome.google.com/webstore/detail/numbers/kfddknnhhdfafmnaokmbaknpdnnefmcn?utm_source=chrome-ntp-launcher

    Cheers

    Darren

  • psyko666

    Yer, you have to make sure and in my case use some trial and error.

    you just need to make sure the fond you add (manually remember) to the exported zip is in the same case as shown when picking it inside construct 2.

    So in my example i used Tw Cen MT with a style called Condensed Extra Bold, so full file-name is "Tw Cen MT Condensed Extra Bold.tff"

  • Hi,

    Is anyone else having problems with CocoonJS premium with Store extension?

    On splash startup the app crashes with "0x3aed1350: blo    0x3aed1368               ; __pthread_kill + 32"

    If I uncheck/remove the Store extension (which is needed for IAP) the app is fine.

    I think it might be a result of the new features added in r131

    1) CocoonJS object: experimental support for Game Center. Currently only supports submitting scores. We haven't been able to fully test it since it seems to only fully work with a published app and not in the CocoonJS launcher, so let us know how it works out for you. Note Game Center is only available on iOS.

    2) CocoonJS object: ability to retrieve a list of all products available for IAP, with their details such as title and localized price.

    3) CocoonJS object: ability to prompt a dialog to get text input. Useful workaround to the text box form controls not working.

    Just want to know if anyone else has the same problem?

  • https://dl.dropboxusercontent.com/u/2175584/Construct2Examples/plugins/css_import.zip

    Here's a copy from when i downloaded it <img src="smileys/smiley2.gif" border="0" align="middle">

  • Your awesome :)

  • Hey Rex, Could you add an action for remove to also destroy instance.

    Currently I use Remove Instance but that doesn't delete it from canvas so I then use destroy but sometimes I get errors with this setup from the Rex plugin saying it can't find instance (even though destroy is called after remove).

  • Hey, I know it's mentioned that we shouldn't tweak Official plugin but I think the fix I've done should be standard, currently i have to use it otherwise it brakes my interaction on android tablet and I want just one deploy-able build.

    The fix just detects the browser using user-agent and disable mouse input if isMobile or isTablet.

    All I've done is add the section of code below :

    this.useMouseInput = (this.properties[0] !== 0);

              
              var ismobile = (/iphone|ipod|android|blackberry|opera|mini|windows\sce|palm|smartphone|iemobile/i.test(navigator.userAgent.toLowerCase()));
              var istablet = (/ipad|android|android 3.0|xoom|sch-i800|playbook|tablet|kindle/i.test(navigator.userAgent.toLowerCase()));
            
              if ( ismobile || istablet ) { this.useMouseInput = 0 }
    
    

    *the bug i was getting was double events for touches on the tablet.

  • Cool, I tried searching forums but not for developer mode :(

    Thank you

  • Is there a way to update plugins and have them updated when I compile/run my code from construct 2, currently it doesn't update until i restart it which is very tedious.

    Cheers

    Darren

  • Hey Rex,

    What's the best way to sort a hash table by a key/pair. As I wanted to order them by date for example. Just means that when I display them by iterating through the hash their in the correct order already.

    Cheers.

  • removing 'use mouse input' made it worked but this means i need toggle off for phonegap build which isn't bad i guess. Thank you

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  • Yer sorry i should have mentioned it is ONLY via phonegap on android I am having this issue.

    The single touch event work for :

    iPad Chrome, Safari.

    Android Chrome, firefox, opera (over wifi).

    Another bug i am having is on Android Chrome (either via wifi preview or web) when you do more than one touch at the same time (i.e. multi touch) the touch coordinates goes completely haywire as if I still have a finger in touch.

    On a side note I get bad performance on android's default browser, opera's browser and firefox's browser but I'm not too concerned by them.

    Haven't tried cocoonJS on android as i get blank screen which I think is caused by using jquery ajax which i need to set headers for ajax calls.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/85804468/c2/PhoneGap%20Bug%20Andriod%20Double%20Touch.capx

    Steps to reproduce:

    1. Use a touch object event

    2. Do something (like change frame)

    3. Export to phonegap and compile with phonegap to get apk

    Observed result:

    When you use a touch on android tablet, the touch event happens twice (as if the event listener for touch down and touch up, triggers the c2 touch event for each)

    Expected result:

    This should only happen once like on web and in browser

    Browsers affected:

    NA

    Operating system & service pack:

    Phonegap Android Samsung Tab 2

    Construct 2 version:

    r128

  • So you use touch at 0 index, I think it's a scaling problem within HTML I.e browser thinks you did pinch and zooms in.

    Is there any way to just disable Multi touch. I have no need for it.

  • I am having huge problems with a android Samsung tab2. I works fine up until the user taps with multiply touches, the touch locations then go completely haywire, the tapped objects are completely wrong.

    Also a side note, anyone know how to fix audio for android?