fedca's Forum Posts

  • Draw calls are instructions from the CPU to the GPU on what to render.

    Very very simplified it means: the more visible objects are on screen the higher the draw calls. (it's more complex bc of batching etc)

    Maybe you have some events that keeps creating objects? Take a look in the debugger and see if object count keeps rising.

    Another thing that is very expensive is updating a text object every tick.

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  • Somone had a similar issue on the Discord Server today.

    From what we found it only happened with this combination:

    layout changing with unlimited frames/ticks, on chromium browsers with an AMD GPU.

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    I have done over 40 bug reports on the Construct 3 github and my experience has been pretty decent with the response and efforts to fix the problems.

    I think the problem arrises if you are reporting very vage issues without enough info or no steps to reproduce.

    I think well all know from making games as well, that it is almost impossible to fix something if you cannot reproduce the bug and don't know what causes the issue.

    But on the other hand I also understand that it's really bad to be in that helpless situation where you have a bug that really hinders the workflow that cannot be fixed.

  • the system object has a memory managment category with a bunch of actions.

    For example: load object images, load layout images etc.

    So in your case you would probably want to create a layout with all object that you want to spawn dynamically and use "load layout images" on start of layout.

  • you would probably want to use the timer behavior with a regular timer running every x seconds.

    how the event system works:

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/how-events-work

  • if it's not on start of layout the loop would be triggered once every tick spinshot is true.

    You could add the condition trigger once.

  • features to support screenreaders were added in a recent beta:

    construct.net/en/make-games/releases/beta/r322

  • Yea, there was another person on discord saying that hierarchies broke only on certain devices for them too, so that is definitly a problem that needs to be investigated!

    the message was:

    "Have anyone experienced differences in how "add child" behaves? I'm using it quite a lot instead of pin. But I've noticed that it usually works perfectly, but on some devices it simply does not work. Add child does nothing no matter how many times I set up the action to trigger in the events. So in this example the light attaches to the lamp and moves with it on 3 out of 4 test computers. But on one of them the event just doesn't do anything. The light refuses to attach to the lamp. I tried Pin instead and that works on all machines. So something is up with the C3 parent and child system"

  • open the project in the version it was last saved in and remove the addon.

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  • good solution and that context menu option would be very useful!

  • Scirra is not working on weekends

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    Ashley this naming issue has come up a lot over on discord as well, I would strongly consider renaming it.

  • r309 changed the project folder structure, so going back will be a tough one in this case.

    edit: nvm I don't see why it should be a problem with 308