fedca's Forum Posts

    I have done over 40 bug reports on the Construct 3 github and my experience has been pretty decent with the response and efforts to fix the problems.

    I think the problem arrises if you are reporting very vage issues without enough info or no steps to reproduce.

    I think well all know from making games as well, that it is almost impossible to fix something if you cannot reproduce the bug and don't know what causes the issue.

    But on the other hand I also understand that it's really bad to be in that helpless situation where you have a bug that really hinders the workflow that cannot be fixed.

  • the system object has a memory managment category with a bunch of actions.

    For example: load object images, load layout images etc.

    So in your case you would probably want to create a layout with all object that you want to spawn dynamically and use "load layout images" on start of layout.

  • you would probably want to use the timer behavior with a regular timer running every x seconds.

    how the event system works:

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/how-events-work

  • if it's not on start of layout the loop would be triggered once every tick spinshot is true.

    You could add the condition trigger once.

  • features to support screenreaders were added in a recent beta:

    construct.net/en/make-games/releases/beta/r322

  • Yea, there was another person on discord saying that hierarchies broke only on certain devices for them too, so that is definitly a problem that needs to be investigated!

    the message was:

    "Have anyone experienced differences in how "add child" behaves? I'm using it quite a lot instead of pin. But I've noticed that it usually works perfectly, but on some devices it simply does not work. Add child does nothing no matter how many times I set up the action to trigger in the events. So in this example the light attaches to the lamp and moves with it on 3 out of 4 test computers. But on one of them the event just doesn't do anything. The light refuses to attach to the lamp. I tried Pin instead and that works on all machines. So something is up with the C3 parent and child system"

  • open the project in the version it was last saved in and remove the addon.

  • good solution and that context menu option would be very useful!

  • Scirra is not working on weekends

    Ashley this naming issue has come up a lot over on discord as well, I would strongly consider renaming it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • r309 changed the project folder structure, so going back will be a tough one in this case.

    edit: nvm I don't see why it should be a problem with 308

  • Thank you for the answer! :)

    Really helps alot to know for the default approach of writing collision events.

  • afaik it's p2p so the hosts bandwith matters the most.

    But I think once the peer finished loading it should just run.

  • Ashley

    I have been disussing optimization of collision with some other users and wondered if this is still true, from my quick test picking before the collision check seems to be faster in c3.

    Just want to confirm. ty!