EyeHawk's Forum Posts

  • Well if it's any consolation, after upgrading to xcode5, now I get about 20 more errors - many of which point to images and things.

    I think I'll just abandon this project for the ios export.

    If you're looking for a new tool to work with for ios, I'd recommend Unity 3D. I recently released: Split Screen Arena which was 100x easier to deploy to the ios app store.

    I still really like C2 for 2D and HTML5 games, but for iOS, CJS just hasn't worked well for me.

  • Hey Radagar, this is a bit off topic, but how have you found the iOS ap store in general with your bubble pop game? Have you noticed changes in sales/downloads with the recent iOS changes?

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  • Sadly no <img src="smileys/smiley19.gif" border="0" align="middle" />

    I may have to read a proper xcode guide to try to sort this out. I'll let you know if I figure out what's happening.

  • Hey Guys,

    No I never got this working. I ended up just leaving it, but now I've got another issue in xcode where it is saying it has a signature issue with the icon or something. I've kind of given up with Cocoon at this stage.

  • Hi Guys,

    I have finally got a game to the point where I can archive it and get it ready for upload to the iOS app store.

    However, when I do the archiving, an error comes back from xcode saying: "iPhone/iPod Touch: The PNG file contains an invalid signature: Icon.png"

    and

    "iPad: The PNG contains an invalid signature: Icon.png"

    Does anyone know what these are? <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Uk4dee - I'm using Wifi, and it takes almost a full minute to complete a transaction which is far too long. Other than using the "Purchase Product" action, is there anything I can do to speed up the process?

    What does fetch product and some of those new actions do? Could I use some of those?

  • BAnyBudde - what do you mean by the actual file? Are you talking about the IPA for installing on to your phone? Have a careful read through of page 1 of this thread as it covers all the steps you'll need. Note that you will need a premium account to do this as Labithosis has mentioned in his steps.

  • Actually, no worries, I found the example from R0j0Hound:

    http://www.scirra.com/forum/dynamic-shadows-now-possible_topic56174.html

  • This looks great - do you have an example capx?

  • Uk4dee - Sorry I should have been more specific - I was refering to the In Game Ads.

    The IAPs work now, however they take forever to process. When I hit Buy (Purchase IAP), it takes about 20s for me to be prompted for a confirmation. It then takes another 20s before I'm prompted to enter my apple password. Then it takes another 20s for the purchase to complete.

    In total the whole process can take more than a minute <img src="smileys/smiley11.gif" border="0" align="middle" /> Does anyone else get this problem?

  • Uk4dee - the strange thing for me is that they work when I run the game through the Cocoon Launcher, but after I put it through the cloud compiler it stops running.

  • BAnyBudde - You don't set up products at CJS. You do this at iTunes Connect. The only thing you configure at the Cocoon Compiler is your secret key (which is provided at iTunes Connect)

  • Nofish - That was probably me <img src="smileys/smiley1.gif" border="0" align="middle" /> I tested your IAP, and it did seem to work. I received a notification in my email that I had been billed for the purchase.

    Do you know if Ads currently work?

  • YES!!! I think I finally got it to work <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

    The problem was my own fault I think. I triggered the purchase with a "Is in Touch with" condition. However, the touch would have triggered several purchases per tick. I fixed this and now it works fine in the sandbox.

    I thought I'd share it here:

    <img src="http://www.eyemobi.com/images/cjsiap.jpg" border="0" />

  • Ok I made a little more progress:

    I created a brand new test user in itunes connect. From doing a bit of research I read one developer signed out of his ipad, and did not sign back in even with the test account

    I followed this and activated the IAP. This time, the purchase actually completed - great! <img src="smileys/smiley4.gif" border="0" align="middle" />

    However, after I hit Buy, it keeps prompting me continuously to make the purchase. If I hit cancel at any time, it stops but then the purchase shows failed.   <img src="smileys/smiley18.gif" border="0" align="middle" />

    Ah well, getting slightly closer...