CocoonJS xcode Archiving problem

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  • Hi Guys,

    I have finally got a game to the point where I can archive it and get it ready for upload to the iOS app store.

    However, when I do the archiving, an error comes back from xcode saying: "iPhone/iPod Touch: The PNG file contains an invalid signature: Icon.png"

    and

    "iPad: The PNG contains an invalid signature: Icon.png"

    Does anyone know what these are? <img src="smileys/smiley11.gif" border="0" align="middle" />

  • im getting the same thing did you figure it out?

  • Sadly no <img src="smileys/smiley19.gif" border="0" align="middle" />

    I may have to read a proper xcode guide to try to sort this out. I'll let you know if I figure out what's happening.

  • Hey Radagar, this is a bit off topic, but how have you found the iOS ap store in general with your bubble pop game? Have you noticed changes in sales/downloads with the recent iOS changes?

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  • it is a bit off topic but thats ok i appreciate you responding to me:) sales have been dead unfortunately but i'm not sure if that is due to the new ios or due to no advertising budget?? i know iphone 5 and iphone below 5 have different resolutions the error i'm trying to fix and it wont let me update due to the icon issue. i may have to move to a different platform than cocoon or construct 2 which i hate to do but.

  • I was told by ludie that i need to update my xcode to 5 i can not upgrade due to the mac i bought being a earlier mac so i guess im sol for making construct 2 games thru cocoon.. why does ludie update there system to make things worse? i have to figure out how to use ejecta for ios.

  • Well if it's any consolation, after upgrading to xcode5, now I get about 20 more errors - many of which point to images and things.

    I think I'll just abandon this project for the ios export.

    If you're looking for a new tool to work with for ios, I'd recommend Unity 3D. I recently released: Split Screen Arena which was 100x easier to deploy to the ios app store.

    I still really like C2 for 2D and HTML5 games, but for iOS, CJS just hasn't worked well for me.

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