Egyptoon's Forum Posts

  • Anonnymitet

    yea that's what I'm talking about, if C2 and export just like buildbox it'll be the most powerful game engine EVER created! EVER!.

    All the powerful features of C2 + small APK size + stability + amazing performance = the best solution ever.

    and it's not impossible! it can be done!, and it worth all the time and efforts, but Ashly don't want to listen.

  • C2 is AWESOME in making games, just making games not EXPORTING those game to mobile devices, i don't want to make games for web, i can't earn enough money to support my business by making web games that can be played only on a PC inside a web browser!

    Did anyone tried BuildBox export?! the best performance ever with the smallest APK size (5mb)! every thing is working just perfect.

    I want C2 to export JUST LIKE THAT.

  • vybr

    Do you know what MARKETING is ?!

    (Frankly i can't believe that i have to repeat what i just said again and again and again!, unbelievable !!! )

    AGAIN: Phases, The line zen, Bounce (1 million downloads on GooglePlay)

    The line zen (number 1 on ios)

    The Impossible Prism, Flite and more on ios.

    Forget about the downloads number, give me just SINGLE one game made with C2 and runs on mobile phones without performance issues!

    Forget about all, make this : one solid color square having a sine behavior with empty background and make it run on mobile phones smoothly! simply you CAN'T with C2. (and please don't cheat using a super powerful device for this super simple app)

    To show what C2 is capable of on mobile you MUST give me a showcase, where is the showcase of C2 on mobile phones ?!!!

    You say C2 is perfect for mobile phones, OK, SHOW ME !!!

  • cranberrygame

    The old cocoon is just fine, the new one (cocoon.io) didn't work for me and i don't know why, it gives me a black screen.

    here is my game build with old cocoon https://play.google.com/store/apps/deta ... propaganda

  • shinkan

    Crosswalk 7 will give you the best performance but you aren't able to publish your game on GooglePlay because of an OpenSSL issue that won't be fixed.

    CW10 have a huge performance issue, try another test device, or publish your game and get tons of crashes reports and complaints.

  • shinkan

    what are you talking about ?! there is a huge performance issues with Crosswalk for months now and everyone is waiting for a fix!

    even a very simple flappy bird game can't run at 60fps.

    check the previous posts on this thread.

  • cranberrygame

    Thanks alot my dear.

  • Iolva

    saiyadjin

    who have problems?! me?!!

    The software you bought have so many problems, and again: give me one (just single one) game made with C2 and works on mobile phones without problems, talking about the number of downloads, again: give me just one popular game made with C2 and have over 100k downloads.

    simply C2 is NOT for mobile phones.

    I don't have any problems with Buildbox right now regards its limitations.

    BTW, again: check "the line zen" and "Bounce" games, both made with Buildbox and have more than 1 million downloads.

    just install them and test the performance and stability on ANY device.

    About my job, yea you are both right.

    Here is my job: https://www.youtube.com/Egyptoon

    independent animated film director, Certified YouTube partner, Cartoonist, Character designer and motion designer.

    SO, when i decided to make games i looked for a software that makes me focus on those things, my real job, and C2 supposed to give me that and it gives me that only on web, not mobile phones.

    why should i repeat what i said before so many times?! you are testing on modern mobile phones that can run anything, try a torture test device and see what performance you get then.

    The native exporter will be the final solution of all those endless problems.

    My problem is exactly yours, so you'll never make a single popular game using C2 because it'll NOT work on at least 60% of your target users' phones and will have a very poor rating on the market because of that.

    i don't have any problems using the software itself and I've many working games that run perfectly on my website, because C2 is for web ONLY, html5 games are for WEB only and it'll be that way for a very long time.

    GOOD LUCK

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  • TiAm

    I expect anything rather than black screen for 16 APKs

    and I expect a working developer app, I can't even install it (There is a problem parsing the package)

    so please can you make a step by step guide with leaderboard and admob ads ?

    Here is exactly what i need :-

    1- C2 project settings.

    2- plugins used in C2.

    3- export settings from C2.

    4- Cocoon.io settings.

    5- Cocoon.io plugins.

    I'm using the canvas+ on Cocoon.io and turned webgl off in C2 as before.

    Thanks

  • ludei

    OK I'll do, but please notice that I'm a CocoonJS user, very familiar with the old Cocoon platform and have no problem with it (except the mopub network which i really don't like to use) , I'm NOT a new user of your service, The new Cocoon should be designed for those users who are familiar with Cocoon cloud.

    and please notice that there is no specific tutorials or guides for C2 users yet.

    someone should make a guide for C2 + new cocoon to follow.

    Thanks for your response.

  • Noga

    The hole concept is a big mess, html5 games on mobile phones is wasting of time.

    Cocoon is the best for performance and APK size, but the best of the best is the native exporter, just try Buildbox software and make a test game using a lot of animations and physics, AMAZING performance! unbelievable!, but the software itself is far below C2, very limited and VERY VERY VERY expensive!

    C2 + Native exporter for mobile will be the absolute perfect game maker ever.

    Hope "Ashy" listen for one time and change his mind about that.

  • i just found that the new cocoon is very complicated and there are no tutorials showing how to use it.

    no hope in C2.

  • ludei

    unfortunately I can't compile using the new cocoon (the old one works for me without any problems) , I got black screen (after Cocoon's splash) every time for 16 APKs!

    I can't figure out the cause of this error and it'll take forever to try every single possibility.

    I think someone has to make a detailed tutorial for that showing the (1) C2 settings (2) plugins used for ads and GooglePlay services (Leaderboard and achievements) inside C2 , (3) Export process, (4) projects settings on Cocoon cloud compiler and (5) installing needed plugins and finally (6) updating the config.xml file with icons and splash screens (i don't know where to add those files in my project directory and where to add code lines inside the config.xml file)

    And here is the big one:-

    I compiled a developer app (1) takes a very long time to complete (2) huge APK file size (3) There is a problem parsing the package !!!!!!

    I can't even install it !

  • ludei

    I can't install Game plugin for leaderboard and achievements

    Error installing plugin: com.cranberrygame.cordova.plugin.game@

    Error installing plugin: com.cranberrygame.phonegap.plugin.gamenmy@1.0.65

    Error installing plugin: com.cranberrygame.phonegap.plugin.game@

    can you help me please?

  • ludei

    Many thanks for your reply, I'll give it a try.