Egyptoon's Forum Posts

  • ludei

    I don't understand how to use the new cocoon, please give me a tutorial or something.

    at least answer these questions:-

    1- should i add the cocoon plugin in C2 project + ATP or just ATP?

    2- How to export from C2, as CocoonJS or html5 website?

    3- How can i add the app icon and splash screen?

    4- What plugins should i add in plugin section on cocoon.io website?!

    i tried compiling my game but it gave me a black screen

  • Iolva

    As I said before, it's very VERY expensive BUT I'm ready to pay if C2 can give me the same stability and performance.

    Why? because i can earn that money from my 1st game if it runs that smooth on almost every device.

    Search Google play for these games made with Buildbox: Bounce, The line ZEN

    the physics performance is unbelievable!

  • BasicTribe

    I'm still don't believe in HTML5 games on mobile phones, but I'll try the new Cocoon for sure.

    I just amazed the performance of games made with Buildbox using the same assets from my game, 100% native and gave me a huge performance boost and very smooth animations!

    The Huge problem about Buildbox is the lack of programming! no event sheet, no code, nothing! just drag and drop your assets and tweak some parameters! this software is not designed for real game makers, may be for kids i don't really know.

    There are many limitations, you can't design your own games, you can't imagine and create your imaginations as it is.

    I can make that using C2 where there is no limitations at all.

    The point is: Ashly will never listen, he will never make a native exporter and will depend forever on 3rd party plugins and other software programs to export for mobile phones.

    The performance of Buildbox games broke my heart, i really need this in C2.

  • szymek

    Direct AdMob ads or via MoPub network ?!

    Thanks for telling me about this, i added my email to the waiting list.

  • I'm posting this not to promote any other software programs but just to give a short review on the performance of games made using Biuldbox software on Android, compared to C2 + intel XDK

    please test this APK, it's just a fast test on performance using the same assets from my Game Propaganda.

    https://www.dropbox.com/s/fgc4yu6j5du70 ... a.apk?dl=0

    PROS:-

    * The APK size is just 5 mb instead of 23 mb using C2 + Crosswalk + intel xdk

    * The performance is just amazing! no glitches even with banner ads displayed!, no sound delay.

    * No need for any plugins, i just added the Leaderboard ID and ad units ids, and every thing is working just perfect.

    * No programming at all!

    * Physics engine is AMAZING and so powerful even on old devices.

    * Games run on almost every device supporting android 2.3 and up.

    * You can export to android, ios, windows, and Amazon

    CONS:-

    *VERY limited software, it's just a template! you just import your assets and adjust some parameters, you can't build anything not included within those templates, just Bouncing, Flappy thing, Runner, jumping games, you can't even make a health bar!!!

    * VERY VERY VERY expensive!

    BUT: you can make very powerful games that looks very professional faster than C2!

    Very limited ? YES, and useless if you're planning to make your very OWN game styles

    If just C2 can export games like Buildbox does, I'm ready to pay 3000 USD for it !

    and AGAIN: i'm posting this because i need C2 to export for mobile phones just like Buildbox and i gave you a downloadable example.

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  • imaffett

    Waiting for the integration of command line within intel XDK , can you please tell me when can i expect this update to ignore-gpu-blacklist and Crosswalk 14 ?

  • ex32

    No you can't, must be done by intel XDK team, i tried to write this command by myself but it didn't work.

  • another test on "Note edge"

    fps= 60 and stable.

  • imaffett

    YES, this is it ( --xwalk-command-line="--ignore-gpu-blacklist")

    https://www.dropbox.com/s/1y65f1hnh64o1 ... m.apk?dl=0

    this command line makes the performance = Crosswalk 7 performance, almost the same, very acceptable.

  • imaffett TiAm

    * Webgl version of Propaganda game http://egyptoon.net/games/prop2/index.html

    Renderer= Webgl (now it's active)

    fps= 30 (crosswalk 7 is better by 10 to 15 frames per second)

    cpu load = 50 to 60 %

    huge improvement in performance but Crosswalk 7 is still better

    -------------------------------------------

    * Canvas version of Propaganda game http://egyptoon.net/games/prop/index.html

    Renderer= Canvas 2d

    fps= 41 (very close to Crosswalk 7, may be the same performance or less by 5 frames!)

    cpu load = 50 to 60 %

    huge improvement in performance! ALMOST the same performance of Crosswalk 7, YES! i need this version please! I'm very happy with it!

    THANKS for your great work!

  • TiAm

    Webgl version of my game failed on S3 mini, it shows Canvas 2d instead.

    Webgl: http://egyptoon.net/games/prop2/index.html

  • i tested my game on this apk,

    test device: Galaxy s3 mini.

    fps= 5 <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> !!!! max: 10 fps <img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad">

    test it on your device and tell me the result

    Canvas 2d: http://egyptoon.net/games/prop/index.html

    Webgl: http://egyptoon.net/games/prop2/index.html

  • Status: WontFix

    ""We don't maintain old versions. Additionally, Chrome 36 is so old that it's quite reasonable that it should be flagged for being out of date, even if it's flagging the wrong thing!

    If Crosswalk is maintaining Chrome 36 then they can trivially fake the version.""

    ---------------------------------------

    so what is the next step ?!

  • 300 stars and counting

  • rekjl

    LOL