Egyptoon's Forum Posts

  • Iolva

    The problem now isn't to loose the Webstorage data, but loosing the ability to play in the first place!

    The performance is very poor, forget about the powerful devices that can run anything, at lease 50% of players will give the game one star on Google Play because of the poor performances that makes the game unplayable.

    Even with crosswalk 7 i get about 10 reviews everyday mentioned the "poor performance"!, imagine what can happen if i use crosswalk 10 or 11 or 12 !!! players will kill me.

    Somebody give me a fixed Crosswalk 7 without OpenSSL issue, PLEASE.

    I don't need anything else in my sad life on this planet.

  • and yes BTW

  • Thanks

    I'll try creating another leader board and use its ID in the game and re-upload it.

    but what about achievements ?!

    I can access achievements using the Google Play plugin such as "set text to the count of achievements" and it works, but i can't show the achievements itself in just one action as on mobile phones!

  • OMG !!!

  • Attachment feature has been disabled for me and i really don't know why!

    I can't contact the administrators to ask them as mentioned in FAQ !

    thanks

  • lennaert

    The leaderboard is already working on mobile phones and have 2000 players! shall i create another leaderboard for web version ?!

  • imaffett

    My results on Galaxy S3 mini for both shells :-

    * Crosswalk 7 (canvas) = 45 fps ! yes 45 and can reach 48, not just playable but "enjoyable"!

    * Crosswalk 7 (webgl) = failed, the games forced to work on canvas.

    * Crosswalk 10 (canvas) = 30 to 35 fps (much better now in sell and don't know why, it was 15 fps when using intel xdk).

    * Crosswalk 10 (webgl) = failed too.

    Now i can see that crosswalk 11 and 12 are worse than 10 !

    crosswalk 7 is still the best.

    According to my tests and my game i see there is no way for it to be playable without fixing crosswalk 7 or updating (not downgrading) the current versions of crosswalk.

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  • lennaert

    very cool ! is there anyway to show the whole leaderboard and achievements as on mobile phones? frankly I've no idea if it's even possible on web games!

    many thanks for your great help, i didn't find any information about this on the web until you told me.

  • lennaert

    Thanks, it worked <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> very nice

    the problem now is that i can sign in but there is no leaderboard, i've no idea how to show leasderboards and achievements on web games

    take a look please on my game

    http://egyptoon.net/propagandagame/

    and tell me how can i display leaderboards and achievents just like on mobile phones using GooglePlay plugin

    or there is no simple way to do that on web games ?

    on mobile i just use phonegap game plugin and choose : Show Leaderboard or Show achievements when the player click the button.

    Thanks alot for your help

  • lennaert

    can you please tell me how to show the leaderboard on web game ?!

    i signed in correctly but there is no option to show leaderboard !

    when i use: request high score, noting happens

  • How I do it

    lennaert

    how ?! please i need to know this, thanks

  • according to help page about how to make this

    https://www.scirra.com/manual/175/google-play

    i found this

    [quote:32gaampw]For example, the completed Authorized Javascript origins could list:

    http://www.mywebsite.com/games/myawesomegame

    http://localhost:50000

    http://192.168.1.3:50000

    but Google didn't allow me to use subdir ! so i cant make the link of javascript origin like this: http://www.mywebsite.com/games/myawesomegame

    so please how can i make it works ?

    another problem:-

    I'm using iframe to publish the game on my site and so there is 2 links for the game, the original index.html path and the published page contains the iframe so it's very complicated to figure out how to make it

    thanks for help

  • imaffett

    Here is my test results:-

    Testing Device: Galaxy s3 mini

    Game: propaganda

    scale mode: scale outer

    Hdpi : on

    up scale quality : low

    down scale quality : low

    -------------------

    * current version on Google play built with crosswalk 7 and (canvas 2d) = 45 fps - smooth and very playable

    link of the crosswalk 7 version : https://play.google.com/store/apps/deta ... propaganda

    * Crosswalk 11 shell (canvas 2d) = 30 fps - playable but not smooth

    * Crosswalk 11 shell (webgl) = failed , the game forced to run on canvas 2d

    * Crosswalk 12 shell (canvas 2d) = 20 fps - unplayable

    * Crosswalk 12 shell (webgl) = failed, the game forced to run on canvas 2d

    * Chrome beta (canvas 2d) = 15 fps - unplayable

    * Chrome beta (webgl) = failed

    * Chrome (canvas 2d) = 20 - unplayable

    * Chrome (webgl) = 30 - playable

    Conclusion:-

    Crosswalk 7 is still much much better and I've no idea why.

    Crosswalk 11 is faster than 12 ?!!!

    Crosswalk 7 > 11 > 12

    tell me if you need to test the uploaded game by yourself in shells ,to send you the urls.

    Thanks for help

  • I'm about to use it for my website, welcome screen (parallax scrolling page) but still working on it.

  • imaffett

    TiAm

    Many thanks, I'll test that.