The new Cocoon beta - now open!

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10 Orchestral Soundtracks / ~2 mins each / 11 audio clips in total
  • ludei

    unfortunately I can't compile using the new cocoon (the old one works for me without any problems) , I got black screen (after Cocoon's splash) every time for 16 APKs!

    I can't figure out the cause of this error and it'll take forever to try every single possibility.

    I think someone has to make a detailed tutorial for that showing the (1) C2 settings (2) plugins used for ads and GooglePlay services (Leaderboard and achievements) inside C2 , (3) Export process, (4) projects settings on Cocoon cloud compiler and (5) installing needed plugins and finally (6) updating the config.xml file with icons and splash screens (i don't know where to add those files in my project directory and where to add code lines inside the config.xml file)

    And here is the big one:-

    I compiled a developer app (1) takes a very long time to complete (2) huge APK file size (3) There is a problem parsing the package !!!!!!

    I can't even install it !

  • Egyptoon

    It's waiting mode....again

    Cocoon is still in beta and you can't use all features, yet.

    You can't use all plugins, there's a problem with cranberry plugins, but it's to be fixed. You can use C2 plugin from Ludei, but there are only ads and IAP so far. Than webGL, black screen and some other minor problems.

    When all those bugs are gone, it'll be great and I'll migrate from Intel XDK to Cocoon, because performance and app size is great. Hopefully, major ones will be eliminated within this month.

  • Noga

    The hole concept is a big mess, html5 games on mobile phones is wasting of time.

    Cocoon is the best for performance and APK size, but the best of the best is the native exporter, just try Buildbox software and make a test game using a lot of animations and physics, AMAZING performance! unbelievable!, but the software itself is far below C2, very limited and VERY VERY VERY expensive!

    C2 + Native exporter for mobile will be the absolute perfect game maker ever.

    Hope "Ashy" listen for one time and change his mind about that.

  • ludei

    unfortunately I can't compile using the new cocoon (the old one works for me without any problems) , I got black screen (after Cocoon's splash) every time for 16 APKs!

    I can't figure out the cause of this error and it'll take forever to try every single possibility.

    I think someone has to make a detailed tutorial for that showing the (1) C2 settings (2) plugins used for ads and GooglePlay services (Leaderboard and achievements) inside C2 , (3) Export process, (4) projects settings on Cocoon cloud compiler and (5) installing needed plugins and finally (6) updating the config.xml file with icons and splash screens (i don't know where to add those files in my project directory and where to add code lines inside the config.xml file)

    And here is the big one:-

    I compiled a developer app (1) takes a very long time to complete (2) huge APK file size (3) There is a problem parsing the package !!!!!!

    I can't even install it !

    Please, could you use the feedback button to report everything? If you contact us through that form, all the team members will receive the message.

    In addition, I don't know which plugins you are using and why the don't work if you don't send us the log. It is like going to the doctor and saying "Eh, I am sick. Heal me". We need to know the symptoms.

    Btw, the problem with that plugin might be the version of cordova that plugin supports or that you didn't add the right parameters to the plugin configuration.

    About tutorials, everything is written on the doc and there are even templates. It is required to upload a folder with all the icons and splashes and then to write the route of those icons in the config. We are improving it, but it is just a beta, and that is how it works by now.

    If you added a plugin that is not well configured and you tried to compile a developer app, it might crash.

  • ludei

    is it necessary to use ATP plugins (Ads + InApps) first in C2 project and also after exportation ? Or just one of these options is enough?

    Concerning tutorials, you said that everything is written on the doc, maybe I am just stupid bude what did you mean by that? What doc?

  • ludei

    is it necessary to use ATP plugins (Ads + InApps) first in C2 project and also after exportation ? Or just one of these options is enough?

    Concerning tutorials, you said that everything is written on the doc, maybe I am just stupid bude what did you mean by that? What doc?

    Well, yes, it is how Cordova works. It is not something specific from Cocoon.io. It you want to use any other plugin it is exactly the same.

    Here is the doc: https://cocoon.io/doc

    It is a general doc. There is nothing specific for C2, but after exportation, your project should work as any other cordova project. I gave you some recommendations, like deleting the default config file and uninstall the whitelist plugin when using Canvas+. There are minor bugs we are currently solving.

  • ludei

    OK I'll do, but please notice that I'm a CocoonJS user, very familiar with the old Cocoon platform and have no problem with it (except the mopub network which i really don't like to use) , I'm NOT a new user of your service, The new Cocoon should be designed for those users who are familiar with Cocoon cloud.

    and please notice that there is no specific tutorials or guides for C2 users yet.

    someone should make a guide for C2 + new cocoon to follow.

    Thanks for your response.

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  • Edit: Deleted.

  • ludei

    I'm NOT a new user of your service, The new Cocoon should be designed for those users who are familiar with Cocoon cloud.

    You are completely wrong here. What we wanted precisely is to correct all the mistakes and errors we did when we designed the old cloud. Thus, we took into account all the feedback we get over time and we designed a new product.

    Not only the aspect is different. The technology is different too. And it is better than the older cloud in a lot of aspects.

    • You can configure your project permissions directly at the editor.
    • You can use whatever plugin you want if it is adapted to Cordova 4.0.x.
    • Plugins installation and removal can't be easier.
    • Soon there will be a wizard to add icons and splashes (we are currently developing it).

    But if you are still focused on the differences from the previous design, of course it will be hard.

    and please notice that there is no specific tutorials or guides for C2 users yet.

    someone should make a guide for C2 + new cocoon to follow.

    But a Construct2 project in Cocoon.io is exactly the same as any other project once you export it for Cordova.

    There are some specific hints, but I already told you them.

    In any case , here there are several C2 users that actually had test the new cloud and can help you with your issues. They managed to create their projects successfully and they even added icons and splashes.

  • Egyptoon

    Actually, the process is generally quite elegant and easy for the new cloud interface, though I never had any real problems with the old one either. Yes, the resulting apps aren't ready for prime time yet, but hey, it's an early access beta, what do you expect?

    ludei

    Even though it has been covered on the forum before, a step-by-step guide for exporting to the new cloud would be a good idea once the interface stabilizes and the kinks are worked out. That way when this question comes up, just link to the tut, instead of having to rehash old info. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Elsewhere: what version of cordova is Cocoon using for .io? What about the legacy cocoon cloud? I ask because of the new Intent/config vulnerability as detailed here:

    http://blog.trendmicro.com/trendlabs-se ... id-apps/9/

  • ludei

    Your system seems to use cordova 5.x

    because cordova 5 complains about "webView.addView(bannerViewLayout);" (previously used in 4.x)

    My cordova plugins work on cordova 4.x

    Need to fix about this cordova version compatible matter.

    Thanks

    Sang Ki Kwon

  • ludei

    Even though it has been covered on the forum before, a step-by-step guide for exporting to the new cloud would be a good idea once the interface stabilizes and the kinks are worked out. That way when this question comes up, just link to the tut, instead of having to rehash old info. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Elsewhere: what version of cordova is Cocoon using for .io? What about the legacy cocoon cloud? I ask because of the new Intent/config vulnerability as detailed here:

    http://blog.trendmicro.com/trendlabs-se ... id-apps/9/

    Yes, we are creating tutorials. But they are not visible yet because we are still working on the forums.

    We just need some more time.

    We are using 4.0.x in the platforms and webview engines. But it is 5.0.0 if we talk about the Cordova CLI.

    About that link, it is better if you ask directly to the developer team. Use the feedback button, please, I won't be here in the next days.

    Your system seems to use cordova 5.x

    because cordova 5 complains about "webView.addView(bannerViewLayout);" (previously used in 4.x)

    My cordova plugins work on cordova 4.x

    Need to fix about this cordova version compatible matter.

    Again, please, send the feedbak to the developer team. As far I can tell, the CLI is 5.0, but the engines are using the 4.0.x.

    Sorry for the confusion.

    Regards

  • I cannot figure out how to export from C2 for use in the new cocoon.io builder. Cordova export gives an error after uploading the zip, and the deprecated Crosswalk app compiles, but the app only shows a white screen and does nothing.

  • TiAm

    I expect anything rather than black screen for 16 APKs

    and I expect a working developer app, I can't even install it (There is a problem parsing the package)

    so please can you make a step by step guide with leaderboard and admob ads ?

    Here is exactly what i need :-

    1- C2 project settings.

    2- plugins used in C2.

    3- export settings from C2.

    4- Cocoon.io settings.

    5- Cocoon.io plugins.

    I'm using the canvas+ on Cocoon.io and turned webgl off in C2 as before.

    Thanks

  • bilgekaan

    saiyadjin

    szymek

    AndreasR

    Tokinsom

    blekdar

    xanxion

    Noga

    trance

    ludei

    Egyptoon

    Mabaet

    TiAm

    DatapawWolf

    Hi

    Fixed cocoon cordova admob plugin build error

    Download c2 plugin and see Install plugin (Cocoon) from here: https://github.com/cranberrygame/cordov ... n-ad-admob

    Thanks

    Sang Ki Kwon

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