DeltaStarStudios's Forum Posts

  • Figured out if you press F-11 to go full screen, the gamepad works just fine

  • Yes, anchor works great if you are actively resizing the window during gameplay, which isn't true for 99% of games.

  • Steam is not running. I checked the steam settings and Xbox config.... was unchecked already...

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  • I found a possible workaround when I was making a a mobile game to support the different device ratios. Because all tablets and phones have different ratios....

    Set full screen, no letter boxes.

    Now, create a rectangle, this rectangle will be invisible and on HUD layer.

    Set origin points on the rectangle for where all of your HUD elements need to spawn.

    Set the invisible rectangle to be the size of the viewport.

    Have the rectangle spawn all of your HUD elements on it's origin points

    Now all of your hud elements will spawn appropriately no matter the device.

    Now you can experiment with different scaling for the active game layer to get your game the right size.

    Some devices will see more or a little less of the game play area, but your HUD and everything else will be placed nicely regardless.

  • Like the title says...

    Making a game that uses gamepad inputs. 4 player couch co-op.

    Big problem though, pressing B on a gamepad (xbox one controller) backs out of the game!

    Can someone point me in the right direction here? How do I disable this function so I can use the B input for gameplay :)

    Thanks!

  • Nice, I see where you are going with this.

    Thanks!

  • <iframe width="560" height="315" src="https://www.youtube.com/embed/75kxEIvg1TA?rel=0&amp;start=59" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

  • Hi All,

    I am making a 4 player couch co-op fighting game. Everything was going great until I got to the win conditions.

    Since each player can choose: red team, blue team, or solo.

    I am stumped on how to create the win condition....

    I feel like arrays will be the answer some how. Just not sure on the logic....

    To recap.

    Choose character, choose team. Fight.

    Players die off.

    Now how do I detect which players are victorious?

    Note, I am using the Health add-on

    scirra.com/store/construct2-behaviours/health-2133

    related Player instance variables

    Health; collective team health; team choice

    possible combinations

    Players: 2-4

    Teams: Red, Blue, Solo P1, Solo P2, Solo P3, Solo P4

    Teams can be:

    3v1

    2v2

    2v1

    2 v 1 v 1

    1 v 1

    1 v 1 v 1

    1 v 1 v 1 v 1

    As you can see, there are a lot of possible combinations.... so logic is required to sort it all out.

    Please advise on the logic :)

    Faux code is appreciated.

    I consider myself an advanced user.

  • How do you install? I tried adding the folder to the plugin root path per scirra webpage. I'm getting an error.

  • I'm starting to get the feeling luck is the major part in game development...

    Luck is key for all endeavors....

  • Whoah! Looks great!

    just curious, are there hidden mechanics to help with angle selection? I could see myself just getting frustrated. Or can one re-adjust or re-enter the spinning phase if they don't like their angle?

  • Space Force: Solar Warden

    kck.st/2MNNi93

    Launched

    Go big or go home!

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  • So Cute!!!!

    I am loving this game!

  • A guess a bit about myself :P

    I earned my bachelors in Biology in 2007. Taught science for awhile.

    I started making my first games when I was a teenager.

    Over the years I've made games on:

    Rpg Maker 95, Rpg Maker 2000, RPG Maker XP, Unity, and now construct.

    Tried to teach myself actual C++ coding 4 or 5 times over the last decade. It never really stuck past the basics.

    I discovered construct when I was hired to teach at a STEM after school academy.

    They assigned me video game design using Construct 2.

    It's system was so similar to the event based system of the RPG Maker series, that everything made sense. Except now, with my coding "learnings," the coding power of construct was finally unleashed.

    So, I began earnestly prototyping my first serious game (after so many half baked games, or "fan" games).

    After about a year of work, Fortnite released in Early Access. While my game would have been for mobile, and only single player.... we both hit on the same core mechanics.

    Fort building, classes, zombies, large map, crafting.

    They beat me to the punch. I'm glad they did. Because Fortnite is amazing, and I get to play that feels made for me.

    After I shelved "The Last Stand of Man," I started work on this project.

    4-5 years extra time because I am a family guy. With no kickstarter funds, I would have to keep doing the full time job to support the family.

    Over the years I have developed all of the skills to make an entire game by myself. Graphics, good art, good music. But man, would I love to work with some professionals on this.

    As far as leading large projects. I am a professional person. I was a public school teacher. I've consulted for zoos (totally unrelated), I am confident in my project managing skills at this point in my life :)

    Blarg, turn 32 in a few months.

  • Signage, meaning like, the cardboard signs that homeless people hold while begging.

    There is the classic "Any bit helps, god bless." then there is the more funny ones like "need money for beer."

    I know the feeling about moving on after so much is complete.

    My PC is littered with half baked games from the last 15 or so years.

    It's a great game concept. I'd encourage you to keep working on it in between projects.

    One day your muse may hit you and you'll find whatever that missing piece is that takes it from a game to a GAME. :P

    I had one thought about that actually.

    Its a game about homelessness, right?

    Well, first subtract the negative social commentary.

    Second, use it as a "help the homeless" project.

    Meaning, you can do a kickstarter, set the goal loooooooow, like $1000.

    Then you do this.

    Find the homeless community, get them to tell you their "tales from the street."

    You'll get an insane amount of creative content to draw from.

    Now you have story vignettes for the players to move through (and motivate all of the game mechanics).

    So the kick to the kickstarter: 70% goes to the homeless people involved in the game.

    Boom bam.

    Liberals unite to fund game.

    Game get's massively overfunded.

    Homeless people happy

    you happy

    game finished