DeltaStarStudios's Forum Posts

  • Thanks for you help! Figured it out :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Would you mind trying?

    When I snapshot the canvas with an object preploaded into the engine, it works fine.

    When I use file Chooser to upload a file first, then wait, as you said, the snapshot comes up blank.

    Project link:

    gofile.io/d/4P3jRJ

    code

  • I tested it with an object already in game, and it works. it seems paste does not work with images uploaded from the user via file chooser....

    What to do?

  • Thanks, I gave it a shot, no change.

    BTW, i'm trying to develop a way to code a picture into a message, that can then redraw the picture based on the contents of the message.

    So this is step one, simply getting the rgb values of the image uploaded.

    However, the paste object doesn't seem to be working correctly with the canvas.

    unless you can't paste user uploaded media???

  • SOLVED - my code was correct, but my canvas positioning was offset.

    Hello,

    I am trying to create the following.

    The user uploads an image (250x250 pixels)

    The image object (displayPicture) then is pasted onto the canvas. However, the snapshot is empty....

    Where did my code go wrong???

    The canvas saves a snapshot, then redraws the picture beneath it.

    This is done by reading the rgb colors, and reproducing them on the second drawing canvas.

    When I run debug, the instance variables that would show the RGB color results remain zero.

    project file

    gofile.io/d/0Ui8js

  • Hey guys! I'd love some feedback on my game! If you get a chance, give it a download :)

    I translated the game into: English, Chinese, Spanish, French, Hindi, and Russian! If you speak any of those languages, I would LOVE LOVE LOVE your feedback on my translation work!

    Android Beta Demo Link:

    drive.google.com/file/d/1Si0_K5xoyOnbhjIJKsvCQnhGGLlr2he1/view

    Last Updated July 9, 2020

    Subscribe to Construct videos now
  • In your screenshot "TimeStamp" is an auto-complete and indicates what value you should put between the parenthesis.

    Since you want the actual month, according to the actual time/date, you can make use of the expression .now within the Date plugin.

    + System: On start of layout

    -> Text: Set text to Date.GetUTCMonth(Date.Now)

    Will display "5" in your text object.

    As indicated, the month is returned from 0 to 11 (0 is January, 1 is February, etc...).

    If you want to display the month in "letters"/as word, you likely need to set up an array that contains your months and display it accordingly.

    See this example c3p made in r201

    This^^

    Thank you for your reply! I have been wondering the same thing.

    It wasn't exactly apparent what one is supposed to write for the parameters in the documentation.... "date.Now" was the solution :)

    To check dates/time I set a variable for month, and one for day.

    Set variable "playersMonth" to date.getMonth(Date.Now)

    Set variable "PlayerDay" to date.GetDay(Date.Now)

    Then I compare those variables to whatever I need.

    Trigger Once

    If "playerMonth" > 3 (for example)

    and

    If "playerDay" > 15 (for example)

    Flawed code I know, but it helped me tease apart the timestamp dilemma. My project only needed to check the date once to determine certain settings at the beginning of the game.

  • Just adding to the database.

    Here is a screen shot of a properly setup AdMob event

    Yes, I tested it and it works :)

    I use a boolean "adReward" to test if the player has been rewarded for a video already (if yes, then I don't spawn an ad)

    On Video complete, I set the adReward boolean to True. This is the event trigger I use to apply the in-game reward or not. After the player uses the reward, the boolean is set back to false, and a new ad can load when they revisit the game's town hub.

    Edit: Before anyone asks, you must wait for your adMob account to be verified (usually 24hours) before even test ads will spawn in your project.

  • bump :) greatly improved beta download now available!

    All feedback is welcome!

  • Hey man, I played your game :)

    Well done!

    I liked how the target icon moved vertically different from horizontally, excellent solution for a shooter.

    Cool graphics as well. Custom?

  • [Updates]

    7/6/2020 Translated the game into Chinese, Spanish, French, Hindi, and Russian. Fixed other bugs.

    7/1/2020 incorporated rewarded ads, added additional control schemes (one handed mode), fixed misc bugs, added music to reward screen

    6/28/2020 updated demo with Challenge mode. Additional optimizations to make things run more quickly.

    -----

    Scirra Arcade Link

    construct.net/en/free-online-games/relaxing-adventure-kaneki-15331/play

    Android Beta Demo Link:

    drive.google.com/file/d/1gxUdKtfsjXRZtJJZrPZwoDvpglnsREks/view

    Last Updated July 11, 2020

    Subscribe to Construct videos now

    Hello All!

    My next project is nearing completion and I'd love some feedback.

    It's a casual game for Android meant to be a relaxing time killer.

    Current Features:

    • Peaceful gameplay
    • Two speeds: slow and fast
    • Endless exploration
    • Ship customization
    • Optional Challenges
    • two-handed and one-handed control schemes
    • 6 languages supported: English, Chinese, Spanish, French, Hindi, and Russian!

    In-Progress Features:

    • Pirates Shanty Card Game (mini game)- collect cards while on adventure, then play against AI opponents in the Bar, or play with a friend (on the same device)
    • Further level development with checkpoints
    • Additional enemies (small enemies and mini boss-esque challenges)
    • Weather mechanics

    My next steps are:

    launching a Kickstarter to acquire some more custom graphics to add polish

    extending the level sequence further

    localizing the translations more accurately. If anyone speaks Chinese, Spanish, French, Hindi, or Russian, I would love your feedback on my translation!

    All feedback is welcome!

    Tagged:

  • Hello,

    sorry for the wrong forums, but no C3 bug forums....

    I use C3 online. Every time I long in, I have to re-install my 3rd party addons (health, and regen)

    Any fix to this?

    edit- running c3 in offline mode solves the problem

  • The first ad I ran, I did $30 for one week.

    The second ad I did $30 for one week.

    This third ad, I am paying $30 for 1 month.

  • Hi Lauren,

    I have been advertising my app on facebook.

    In other words, people who are using facebook (or instagram) will see my video ad. When they click it, it takes them to the google play store.

    As far as budget, with FB you can set your budget.

    So, for example, right now, my budget is set to $1 a day (I'm poor, lol). But, one can increase the daily budget to put their ad in front of more people daily.

    	<a href="https://ibb.co/BjQ9hc7"><img src="https://i.ibb.co/BjQ9hc7/1.png" alt="1" border="0"></a><html>
    		<body>
    
    		</body>
    	</html>
    
  • Hello Community,

    I have just been through getting a video ad on facebook, so I thought I'd add my experience to the database.

    I won't go into extreme detail, use "help" articles for each step if needed.

    1.

    I finished my project in C3, and used the internal tools to create the app bundle pack.

    2.

    I then hosted my project via Google Play.

    [Example: https://play.google.com/store/apps/details?id=com.deltastarstudios.aretheyhiring]

    3.

    I went to Fiverr and hired a guy to make a video ad.

    4.

    After all this, I wanted to advertise my app. So I went to facebook ad manager and started to create my ad.

    It was at this point that additional requirements are added.

    5.

    If you are selling your app (which is the point, right?), you will have to make a website in order to host a privacy policy.

    For this I used squarespace. I bought the domain and spent an hour changing things. [~$150]

    [Example: https://www.deltastarstudios.com/]

    6.

    Finally, back to facebook. You have to register your app with facebook before you can do an "Install Now!" ad. This is where I got hung up the longest.

    developers.facebook.com

    When adding a platform (+platform), for me it was Android, it asks for the "Google Play Package Name"

    This was the key moment when I finally got the facebook ad working.

    In C3, under your projects properties, is a field called ID. For me it was "com.deltastarstudios.aretheyhiring"

    This is the same ID name used on the google play store listing URL.

    [Example: https://play.google.com/store/apps/details?id=

    com.deltastarstudios.aretheyhiring]

    Entering this into the "Google Play Package Name" will register your app.

    7.

    Going back to facebook ads, my app is now recognized and I can make the ad.

    That was my experience. Ask any questions that you have.

    But please, keep them limited to google play, android, and facebook.

    :)

    edit: Getting a video ad on reddit is extremely easy