DeltaStarStudios's Forum Posts

  • Sounds like the image you are trying to pin is either

    a: on a different layer with different parallax settings

    or

    b: is still pinned to a second object, so it must split the difference.

    if A: fix the layer it's on

    if B: when collide, do unpin object first, then pin to new object second

  • Think of Mode 7 as this:

    Each sprite that appears 3d is simply getting bigger and it's Y coordinate gets larger as it "gets closer" to the player.

    The ground is a simple sprite (the tan color) that covers the lower 2/3 of the screen. All the rocks and stuck can be more srpites that get bigger as the y coordinate increases.

    The player never actually moves, instead the button inputs inform how the sprites should move to create the illusion of movement.

    For instance, If I press LEFT, all the sprites should go RIGHT.

    The road can be accmplished with a series of horizontal strips of road that animation in a similar fashion.

    That's how I'd do it in construct.

    But honestly, I'd probably switch to Unity if I was trying to do Mode 7, and just make a true 3d game.

    Mode 7, like passwords, is a relic of engineering magic needed to accomplish something new tech can do much easier.

    Hope that helps!

  • So many times I think I'm ready and hit build project, only to realize I forgot to change one small thing. Having to wait for the build service just to immediately throw away the build can get time consuming.

    Is there a way, or can they add a Cancel function for after you've started a build?

  • Download Kaneki Island on Google Play now!

    Built using C3

    Subscribe to Construct videos now
  • Welcome to Kaneki Island!

    A casual stemapowered adventured through tropical locales!

    Features: Endless flier gameplay

    upgrade and custommize your airship

    Collect pirate shanty cards while on adventure

    Play Pirate Shanty the card game! Inspired by the card game from FF9

    Download today form Google PLay!

  • Just my two cents, but my games have been running slower on android since C3 updated about a month ago.

    A game that worked fine, now has framerate drop after C3 updated...

  • looks great!

  • Hey Everyone!

    I've been working really hard on my project Kaneki Island. It's a casual game for Android.

    I launched a kickstarter to raise funds to finish the art for my game.

    Small budget, nothing crazy.

    Anyways, you can download the demo from the main page! I'd appreciate it if you checked it out!

  • on object spawn

    set bullet angle of motion to player's angle.

    Or some form of that :)

  • Thank you so much for the advice!

    I'll be taking a look at iframe and the 4 languages :)

  • so C3 has given me the ability to do things I never could... like analyze picture pixel colors.

    Obviously so many other things.

    If I wanted to build a website (admittedly a different design suite) , how do I transfer my skills?

    For example, if I make a program in C3, but want it to function more like a website... what are some keywords I could search up to help me expand my programming skills?

    It makes sense to learn new skills.

    Should I learn Javascript for real, then study the output from my C3 project to figure out how to recode it elsewhere?

    Is Java script perfect for websites?

    I know, a vague question, but thats the goal right?

    Inspire new programmers?

    Advice from pro coders much appreciated!

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  • did you try using Booleans?

    Is on ground set to true

    is tire rotating is set to true

    if both true spawn particles

    if one or the other is false turn particles off?

    or

    did you try

    physics.angulardamping

    AngularDamping.

    Density

    Elasticity

    Friction*

    LinearDamping

  • totally possible!

    So, build multiplayer mode first.

    Then when you make solo mode, you'll just change a few events.

    If you do it the other way around, you may have to re-event your setup completely, doubling your dev time.

    Basic set up would be:

    Use the space laser game multiplayer demo (in C3 demo projects) as it auto picks if you are peer or host, save you time.

    The host can still play along, their device just actually runs the game.

    Host sends all peers a message with tag "question" and message "question text"

    Peers send messages to host with tag "answer" message "answer text"

    Once all answer, the host updates all peers with the result of that round.

    ---

    for solo mode, you end up just using your "on Host" and "on Peer" events with minor changes.

  • did you try using a visa gift card?

    When it asks for billing details you just input whatever address is on the back of the gift card.

    I only know from other online stores. Haven't tried that with scirra store though.

  • Yes,

    Change it to

    Random(0,10)

    Then

    0-2.5

    2.5-5

    5-7.5

    7.5-10

    For a better distribution

    Or even 0 to 100