DeltaStarStudios's Forum Posts

  • Hello Community!

    I recently finished a tool for Washington teachers to find job opening in the state. It's hosted on google play :)

    play.google.com/store/apps/details

    Subscribe to Construct videos now

    nothing too special, but i'm proud of it :) :) :)

  • Hello,

    I have finished a project using C3. My app is hosted on Google Play.

    In order to run an ad on facebook (like you see for mobile games) I need to figure out what they need...

    Facebook asks for 2 things the "Google Play Package Name" and the "Class Name."

    Does anyone have any experience with facebook ads and/or know how to find these?

    I'm stumped :(

    I found these two pages, but confess I don't clearly understand everything they need me to do.

    I guess I can find this info in the App's Manifest, but don't know how to get that from the apk or app bundle.

    developers.facebook.com/quickstarts/545851156100873

    developers.facebook.com/docs/app-ads/app-setup

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I checked your link. It seems they had an error in the html code...

    Here is where I am confused. It says error in line 1420 column 5.

    Here is the relevant code. Can anyone spot the error??? All help is appreciated!

    <animation framecount="1" loop="0" name="Facility" pingpong="0" repeatcount="1" repeatto="0" sid="221869823932525" speed="5">

    <frame duration="1" hotspotX="0.433449" hotspotY="0.674716" original-source="C:\Users\Craig\Desktop\Construct 2 Content\STORM AREA 51!\Artwork\Buildings\The_Facility_02.png">

    <collision-poly>

    <point x="0.0289352" y="0.0710227" />

    <point x="0.5" y="0.103693" />

    <point x="0.844907" y="0.380682" />

    <point x="0.844907" y="0.619318" />

    <point x="0.041088" y="0.899148" />

    <point x="0.0243056" y="0.5" />

    </collision-poly>

    </frame>

    </animation>

    <animation framecount="1" loop="0" name="BigHangar" pingpong="0" repeatcount="1" repeatto="0" sid="273101465027209" speed="5">

    <frame duration="1" hotspotX="0.400826" hotspotY="0.451713" original-source="C:\Users\Craig\Desktop\Construct 2 Content\STORM AREA 51!\Artwork\Buildings\BigHangar.png">

  • Hi,

    My friend and I are working on a game. We use github to collab.

    Recently, our file became unreadable!!!

    "Error reading end tag.

    Line 1420 column 5."

    I tried opening the caproj file its only 218 lines...

    What do we do?

  • Hey all,

    Just heard there is an android rom coming to the Nintendo Switch! Think Construct made games will work?

    bgr.com/2019/07/28/how-to-install-android-on-nintendo-switch-download-instructions

  • Hi Community!

    I'm working on a game and made some reference character animations, then using photoshop 7 and layers I positioned them all correctly. The thing is, I have over 160+ layers.

    I was hoping someone with a newer version of photoshop might be willing to open up my file, run the "export layers to png" script, zip the files together and email then back to me :)

    Any takers?

    tinyurl.com/y3etcxdz

    edit

    Thanks!!

    <3

  • Hello!

    I am looking for two people to join the team!

    We are building a couch co-op magical combat game for 1-4 players. To be distributed for profit on PC, XBox, and Playstation.

    We are a team of 3, 1 programmer (myself) and 2 artists.

    The Level Designer:

    Responsible for designing the platforming levels for campaign and multiplayer.

    Will design platforming puzzles centered around magic use.

    Boss Encounter Designer:

    Like it says, craft interesting boss encounters that makes use of the combat system we've developed.

    Applicant requirements:

    Over 18 years old

    Experienced with construct 2

    excellent communication skills

    Serious inquiries only

    E-mail me at: LoganPenland87 at GMAIL dot COM

    You can play the demo here:

    drive.google.com/file/d/1T2h1NbMcxs5VufLRm0ArgvKe-lV1cgjm/view

    Please note: gamepads are required.

    Development videos:

    youtube.com/channel/UCinShqwN5nP95p843DQEFxA

  • Some new updates!

    I have the character creator up and running!

    Players can choose: hat, hair, skin tone, face, and clothes. They can also change the colors.

    Right not i'm using temporary coloring, just to show the system working.

    What do you guys think?

    I'm having an open beta this week and a local bar.

    Any ideas for questions I can ask the players who try it?

    Subscribe to Construct videos now
  • Thanks,

    Any way to get the flag removed? Someone I can PM?

  • Thanks for the reply.

    I had considered the tint/set color route. But I read somewhere that over using it leads to significant performance loss....

    Have you used that particular feature with success?

  • Hey guys,

    Actually, I know how to make one, but I need some advice.

    I have characters made from pieces.

    The player can change the color of the pieces.

    Would you advise:

    A. Have all body types and colors in one animation

    Pro: requires one variable to set type and color

    Con: It makes the database messy (no clear organization)

    or

    B. Have body types separated by animations, and colors set to frames.

    Pro: better organized

    Con: requires two variables to track body type (animation) and color (frame)

    Your advise is appreciated!

  • Like the title says,

    Usually, when I post in some of the other sub forums, it requires a moderator approval. Why?

  • Thank you! This is a great idea!

    I'm not much of a story teller, so ideas like this may seem obvious to others :P

    Yes, the story is secondary to gameplay :)

  • Hi,

    There are a couple of ways to do this.

    The first would be to manipulate the sprite size as it travels along the path. Make it bigger then smaller.

    Second, you will need a second sprite to act as the shadow.

    First get the ball moving properly.

    Then animate the ball growing then shrinking.

    Then add the shadow sprite and it's movement.

    The other way, would be to make the shadow and ball movement as frames in the animation of the ball.

  • Score! Thank you!!!