DeltaStarStudios's Forum Posts

  • Thanks! Do you know how to use the excel addon? Or where I can find a tutorial. I checked out his weebly, but didn't see any documentation on how to make use of this feature.

  • Hello,

    I am trying to build an analysis tool. I need to pull large sets of data from an excel spreadsheet.

    Anyone have any experience pulling data from an excel spreadsheet? What methods should I look into?

    Thanks!

    Tagged:

  • bump, has anyone from scirra responded to you yet?

  • Lol, word.

    As the player, which part of the setup would you want/expect to be more flushed out in the intro?

    Trying to keep it shortish, so gameplay can start fairly quick without a long drawn out setup.

  • Hi All!

    I am making an arcade style adventure game. The story will have some veiled parallels with what is happening in America with Russia, Trump, and Mueller.

    Here is my intro. I'm looking for help spicing it up / making it a better read.

    Any revisions are requested!

    "It was a time of Division and Greed.

    The Kingdom, mired in conflict, was slowly rotting away.

    It was then that our Heroes decided to establish a magical stronghold to fight back the corruption.

    They would seek out the other magical users of the land and band together to defeat the darkness."

    Tagged:

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  • Oh, I see,sort of like how the old school megaman camera works? It follows you, but keeps the next "room" hidden until you actually enter it.

    Is that accurate?

    I think the method I would use would be something like.

    Have a camera sprite, the size of the viewport, it has collision turned on.

    On a separate layer, I would build collision boxes to corral the camera box. This would allow the camera to be pinned to the player. The camera then follows, but is unable to move to far left/right/up/down when the player is next to walls or near a zone edge, due to the binding boxes you setup on a 0 opacity layer.

    Does that make sense?

  • I'm unclear of what effect you are going for? If you can add more detail?

    Are you trying to prevent the camera from moving?

    Have the camera jump from point A to point B?

    Zoom the camera?

    Something different?

    Have the camera scroll only so far?

  • I took a look at your capx.

    I couldn't get the demo to do anything, but....

    Create a variable: "temp_Build_UID"

    Event 37

    When a player clicks a "build object", add a piece of code:

    set global variable >> "temp_build_UID" to build.UID

    // this lets the game remember which build tower was clicked last.

    Event 38

    then, in the event where the tower is built, add another condition

    pick the Build object by UID >> then use the temp_build_UID variable

    // this has the game pick the build tower that was last clicked

    In the same event, add a piece of code:

    destroy "build object."

    // this destroys the last clicked build object.

    hope that helps!

  • I always forget about the Sine behavior. Thanks!

  • Has anyone experimented with coding faux breathing for sprites?

    Ya know, where the sprite stretches a tad to create a breathing effect?

    Just wondering if anyone had a decent method they worked out.

    Thanks!

  • Personally, I go with fantasy.

    Simply because the environments are more generic. More reusable.

    As far as themes go. I look for a set that has the environments, objects, signs, doors, some animations, Environmental effects....

    I stay away from anything with too divergent an art style. It should reasonably match the style of other art packs.

    A beautiful art pack is useless if I cant supplement from other sources.

  • Hi All,

    I was wondering if anyone knew anything about saving a finished game and getting it to play on a Nintendo Switch?

    Or, any news about this implementation in the future?

    There are some god awful game out for the Switch right now, seems like a ripe market for us indies.

  • Hey guys,

    Here's some extended footage from duel mode play tests. My SO helped me out, we had fun trying to figure out the best magic combos to use :)

    youtu.be/5QL4CemRAGI

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  • Howdy fellow developers!

    Here is a quick peak at my current project: PEWD!

    Main features:

    4 player couch co-op

    Duel mode

    Story Mode

    Party Mode

    If you are interested in testing it, send me a e-mail at

    LoganPenland87ouq@gmail.com

    [UPDATES]

    Footage from play testing

    11/25/18

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    11/22/18

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    youtu.be/sw6-tOJZLYk

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