A guess a bit about myself :P
I earned my bachelors in Biology in 2007. Taught science for awhile.
I started making my first games when I was a teenager.
Over the years I've made games on:
Rpg Maker 95, Rpg Maker 2000, RPG Maker XP, Unity, and now construct.
Tried to teach myself actual C++ coding 4 or 5 times over the last decade. It never really stuck past the basics.
I discovered construct when I was hired to teach at a STEM after school academy.
They assigned me video game design using Construct 2.
It's system was so similar to the event based system of the RPG Maker series, that everything made sense. Except now, with my coding "learnings," the coding power of construct was finally unleashed.
So, I began earnestly prototyping my first serious game (after so many half baked games, or "fan" games).
After about a year of work, Fortnite released in Early Access. While my game would have been for mobile, and only single player.... we both hit on the same core mechanics.
Fort building, classes, zombies, large map, crafting.
They beat me to the punch. I'm glad they did. Because Fortnite is amazing, and I get to play that feels made for me.
After I shelved "The Last Stand of Man," I started work on this project.
4-5 years extra time because I am a family guy. With no kickstarter funds, I would have to keep doing the full time job to support the family.
Over the years I have developed all of the skills to make an entire game by myself. Graphics, good art, good music. But man, would I love to work with some professionals on this.
As far as leading large projects. I am a professional person. I was a public school teacher. I've consulted for zoos (totally unrelated), I am confident in my project managing skills at this point in my life :)
Blarg, turn 32 in a few months.