DatapawWolf's Forum Posts

  • Great work! The prototype was a lot of fun to play.

  • More updates on Protoship! Featured readily on this Imgur gallery for a bit more information: http://imgur.com/gallery/77VMO/

  • TiAm I meant looping back to a specific time in the audio. So instead of loop to beginning, loop to position.

    There is currently no good way to loop to a specific position without lag, as far as I know. Although now that I've read it again, there is one more thing I can try.

    I will try to measure if the looping audio is > a certain point and then use seekto.

  • We're getting some steam on this issue. Tweeting would help, yeah. Maybe Reddit?

  • I've had some audio issues even with desktop Chrome. I need music to loop back at a certain point, and since C2 doesn't have that functionality, the only way is to immediately play another instance of the music, and set the playback position; but in doing so there is an audible pause.

    Related?

  • [quote:3btssl8y][I don't think Restarting the layout reset global variable That is correct. Restarting the layout does not touch global or local variables. The action to reset global variables does not touch local variables.

  • JamesXXXYZ interesting! I can see a vague resemblance there, although many more differences.

    Also, who recorded that? Watching the developer fail repeatedly is not very convincing, heh...

  • Another update to my game WIP "Protoship"

  • +1 from me!

  • The ability to shift all tiles within a tile map by X and/or Y.

    I have had to recreate maps before by making a mistake on dimensions, and often I find completely remaking the map is easier than trying to shift by hand by copying my work over, but still extremely tedious.

    Also, if possible, toggling collisions on individual tiles! I have hacked it in before by simple deleting the number of collision points in the polygon until I have three and then placing those on one point (such as the top left), but having an official toggle would be so much help.

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  • Resources?

    https://www.scirra.com/freebundle.zip

    http://opengameart.org/

    Also, if you have an issue using a part of C2, post it here: how-do-i_f147

    With a detailed description.

  • [quote:3u9whxkx]First one is to have every level on one layout, then set the players position to the new map when they change maps. However, even though the collision system is very well optimized I can see there being performance problems with too many players and too many maps. Another issue is if I wanted to add custom maps for players, that would not be possible.

    This is basically what I was told. Multiple layouts/server-tabs for each map. I don't see why there would be any issues with either custom maps or performance issues.

    If you really need a way to transfer player states/data, you can use the Websocket plugin and make yourself a simple server to handle it. ... Well, simple on paper, anyway.

    But yeah, I think that passing states around is really the only unhandled issue here, as well as dictating exactly what map should be opened (but again, custom maps shouldn't be an issue in theory - just save the state of a layout and then transfer that to a new tab).

  • And sorry to post again, but yay! (Almost completely) working particle effects!

  • Somebody thanks for the input. Since I'm using the Physics behavior, I was under the impression that damage could be calculated off of the data involved in a collision?

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