So yeah, been working on this lil beauty. That's at about 16fps. First time using licecap and it captured less frames than GifCam does... But aaaanyway
It's a procedurally generated space avoiding game. Basically, stay alive as long as possible! In that GIF I'm demonstrating the newest version, and using the Node-Webkit beta. : )
Wondering where to go with it and what to do next.
I would like to add in a hidden damage feature. Currently, any teensy weensy bump will kill ya. I would like to add the ability to actually survive a bit of damage rather than having being punished for even the slightest mistake. It isn't Flappy Bird, ya know!
Also more types of rooms. I've got some ideas that include simple modifications to the grid, or staggered girders that require reactionary time and accuracy.