DatapawWolf's Forum Posts

  • [quote:2754oj9u]Game freezes on exported html web page save. the program works fine in the editor for preview it only freezes when it is posted to my server.

    Again, something I have also noted. Can test out my game here that does the same thing as noted here: https://dl.dropboxusercontent.com/u/200 ... index.html

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can still download it. I believe the dropdown lets you save. It's not a big deal at all. :/

    Edit: a line

  • After exporting my game, in addition to the moments of odd lag, I have been getting this bizarre error:

    (function(Module, FS) { return function($0,$1,$2){ { var self = Module['getCache'](Module['JSContactFilter'])[$0]; if (!self.hasOwnProperty('ShouldCollide')) throw 'a JSImplementation must implement all functions, you forgot JSContactFilter::ShouldCollide.'; return self.ShouldCollide($1,$2); } } })[/code:18k7fs82]
    Again, this is with a project that exported just fine before 196 (I have a ton of GIFs that I was recording to show off to prove it did). I looked up the keywords and found it is related to the physics engine.
    
    You can see for yourself here by using the Java Script Console: [url=https://dl.dropboxusercontent.com/u/200850386/Protoship%20Error%2003/index.html]https://dl.dropboxusercontent.com/u/200 ... index.html[/url]
    
    The game works in all preview modes, just not on export.
    
    I haven't submitted a report because I'm confused what it is and whether or not anyone else is getting this error and unsure what to do.
  • You shouldn't expect people to just "do it for you." First off, that's entitlement. Second off, you have almost no information.

    Especially if this is for a school project you should do the research yourself. Use the tutorials section, YouTube, Google, and if that doesn't work, you should post in the correct forum section with much more information.

  • hgr you can't. 4 different texts will always work out to be 4 different instances unless you wanna do some crazy and extensive math to fit all 4 texts in instance, which is a bad idea.

    So yeah, just go with the other suggestions. You will need to create 4 different instances.

  • Not sure if related, but hopefully so: my game only lags on lower frame rates. When in debug it hits 60 fps, there're no issues. But lower and it starts choking. I don't have anything less powerful to test on, so unfortunately I can't do much more testing.

    Verified on Firefox, Chrome, and NW.js exports.

  • Ashley I get drops/pauses on Chrome and NW. :/ Should I submit a separate bug report? This was introduced in 196, as 195 was working 100% without any issues. 196.2 also does not fix anything for me.

  • , users that have an educational license or Steam license do not always have the medal that shows by your avatar. The medal only appears automatically when you have purchased using your account through the Scirra store.

    That is all.

    Zenny good work getting everything to work correctly, and good luck on your endeavors!

  • Thaaaaaat is awesome! : D Nice work by your son.

    My little brothers are also starting in scratch, but I'm trying to get 'em to switch over to C2. : )

  • michael it looks better because they used a site template, I believe. But regardless, that's kinda the point. They have developed a front-end that requires little back end. Form over function. It's not meant to be a website that hosts and delivers content and user interactivity. It's meant to be a website that catches the eye of potential investors/users.

    It will not be the host of all C3 related content.

    And on a side note, look above at the URL you are currently on. Scirra.com, not Construct2.com.

  • maybe we need a new forum on C3 website, perhaps that will come in time. . . . .

    t shouldn't be a completely separate website, though. I'd imagine it'll there'll be distinct sections, but segregating the community is the wrong way to go about it.

  • Thank you for writing this up! I was waiting for someone to do it.

    So yeah, Inoticed it by eye in the first few seconds of my game, even though there're a whole 2 physics objects. I can definitely verify that it exists.

    And it happened somewhere in the transition between 195 and 196, regardless of the physics engine used, it seems.

  • I think it's Scirra mistake, they talk about C3 before they have a beta.

    A0Nasser I disagree. I think that this is the best time to begin advertising their product. They want to get information out as early as possible so as to achieve the highest spread of information. Beta or not matters little.

  • Taps per second should equal the total number of taps divided by the time elapsed in seconds.

    If the user has clicked 120 times in 60 seconds, 120/60 is 2, 2 taps per second.

  • No.