Blinx123's Forum Posts

  • As our project gets closer and closer to production, my pal and me really begin to feel the need for a more controlled environment.

    We are already using folder listening ports and a script to build Node-Webkit executables from our HTML exports and commit the changes to our private SVN repository. However, the one thing that is still missing is a way to automatically schedule an HTML export every night.

    Is there any way to call a Construct 2 export from CMD or, better yet, Powershell?

  • Everyone looking for an easy to use CMS should look no further than Google Blogger. It's flexible, easy to use and integrates well with Google Webmaster Tools.

    It's only apparent downside is the lack of server side language support. This, however, can easily be circumvented through the use of a custom host + FTP + some knowledge of PHP or, better yet, Python. Another option would be Google's very own App Script, which works quite well with stuff like custom contact forms, maps or RSS feeds.

    Jax

    "site:sportstarscreenprinting.com.au" is all I had to put inside Google search to see that your site isn't even indexed. The use of the DIV element plugin probably wouldn't change that either. Construct2 (or any other pure JS/HTML5 approach, for that matter) really isn't meant for websites.

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  • Quick question.

    Using Pode's HTML Pack, would I be able to construct/deconstruct iframes on the fly?

    Basically, I want to be able to choose several of my iframes from a pull down list but only ever display one at a time.

  • Small necro bump.

    Is there any way to build a Blackberry 10 app through the Ripple Emulator (Chrome Extension) yet?

    Exporting to plain HTML5, the localhost only seems to work inside Firefox and IE but not Google Chrome (it's giving me either a black screen, a flawed app or an alert telling me that I'll have to upload the folder in order to make it workable).

  • According to the Github repository for Node-Webkit, this is a known issue.

    The currently only way to get it working on Mac OSX version below 10.7 is to manually re-compile Node-Webkit on a 10.6 machine.

    github.com/rogerwang/node-webkit/issues/97

    github.com/rogerwang/node-webkit/issues/205

    github.com/rogerwang/node-webkit/issues/420

    Construct2's implementation was compiled under OS X 10.7.5, I think.

  • Nice plugin you got there.

    I was wondering, whether it was possible to rewrite the whole thing into a common .WAV support plugin for devices running WebOS.

    Given the nature of this plugin (using Microsoft exclusive stuff like window.external.notify) it would probably take quite a bit of work though.

  • jojoe

    Any reason why you wouldn't want to use "onload"? That would certainly allow you to open that link without the need for additional user input.

  • Your pathfinding is somewhat broken, methinks (takes way too long for the repositioning to kick in).

    I had similar issues when I first tried the pathfinding behaviour but, eventually, fixed them.

    Could you upload the .CAPX?

  • Should be possible.

    Requires some Javascript Magic though.

    In theory, you could simply listen for every single key on that keyboard.

    The thing that is currently unworkable though, is getting the browser to interface with any input device that isn't a keyboard or a mouse.

    There's already a draft for MIDI support though (http://www.w3.org/TR/2012/WD-webmidi-20121025/) and someone has already laid some groundwork for MIDI keyboard integration.

    See here:

    abumarkub.net/abublog

    and here:

    abumarkub.net/abublog

    SO yea. No native support for MIDI keyboards yet, though this might change soon and then it really will be just a matter of implementing simple event listeners (if at all).

  • To be fair, PNG for websites isn't the most efficient choice anyways.

    As far as first impressions go, JPEG is still king.

    Likewise, SVG is pretty pointless as well. Rendering every single asset in realtime takes way too much CPU time away from ingame logic.

    Adobe Flash got away with it, since they had their own proprietary rendering API which rendered SVGs much more efficient than any browser does.

  • Does that mean people are finally able to anticipate the performance of a Windows 8 app without "upgrading" to the abomination that is Windows 8?

  • I've a question for the Blackberry RIM aficionados.

    Will the "old" Playbook be updated to Blackberry OS 10 or will people be required to lash out 500 quid for the 3G+?

    I'd also be interested in how well Construct2 made HTML5 games run on a Playbook. Is the hardware powerful enough for serious WebGL action?

  • jojoe

    So how is pathing going to work with that?

    Will it be possible to group similar tiles into groups and adapt certain collision points to all of them?

    I'm not sure this is possible yet, but it would be great if there was a way to let pathfinders detect a certain colour range and class all pixels matching the colour range to solid.

  • Clyde also seems like it could end up being a great game.

    Other than that: Blight, Schr?dy, Courier, Super Ubi Land, Loot Pursuit, 8Bit Boy, Mortar Melon ...

  • Quick update.

    Buttons do work fine now. I switched to the standard OnClick action and disabled touch emulation. Touch actions are still a horrible mess. Depending on where I place them, they're either slower (sprites) or don't work at all (buttons).

    Audio is still not working though. I slightly altered the function querying the browser for OGG compatibility. While this did work with IE9 and an MP3 file, I can't quite get it to work with .WAV and my HP Pre 3.