Original Post:
I'm trying to make a game like Diablo to discover new ways to create events and to test the pathfinding.
The transparency of the walls works (almost) right, except some glitchs (do not know why). Now I'm "fighting" with the enemies, but is hard make works well. I've tried with 8-directions for the enemy go to the character position directly, but gets stuck on the walls. With pathfinding goes well, but when I have some enemies at same time, the pathfinding works... weird.
Updated 03-07-2013:
The last version of this "test game" is 0.17. If in the future I want to make a game like Diablo, that will be the start point. <img src="smileys/smiley2.gif" border="0" align="middle" />
The game:
googledrive.com/host/0B2Mpc7S5XXNsMV9KZXBucU4xeUk/index.html
The .capx:
docs.google.com/file/d/0B2Mpc7S5XXNsS2ZyZXRyRW9pZWM/edit
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Examples maked by myself to some thing of the game:
Showing the position of walls and enemies than the Player position:
docs.google.com/file/d/0B2Mpc7S5XXNsYnRPTVNGV20tNTA/edit
Taking objects by IIDs:
docs.google.com/file/d/0B2Mpc7S5XXNsS3d1cjlPdWotZTQ/edit