Blinx123's Forum Posts

  • I really love those graphics.

    The flipping, however, makes my head hurt badly.

    It could be a huge selling point, however.

    Imagine the commercials "Forget about Dark Soul's! Here's a real man's game! The Adventures of DaKoo! How many times can you flip before you have to dip?" ;)

  • Hi everyone.

    After last weeks successful presentation (powered by Construct 2, nontheless), I figured I would use Construct 2 for far more of my tasks.

    My current line of work includes the creation of a mobile deriative of our company's Social Media Monitoring platform.

    A demo is currently running on our servers and I got as far as implementing a basic Ajax request.

    What I want to do next is repost the login data people would input into the HTML5 based form to the PHP admin area, so that upon clicking login on the form, you would have full access to the server.

    How would I go about that though? Is there a way to do just that through a simple Ajax Post to URL command?

    I do realize there are certain security loopholes this would cause (mainly, sending login data through Ajax and sending data from any domain), btw.

  • Hm. Doesn't really work for me.

    Am I doing this correctly?

    I added another layer, set the background of that layer to black and opacity to 100. I then added an action that says "On left mouse click - set layer opacity to 0).

    Also. Is there no simple way to do a pixelated fade in (which is probably an entirely different matter, since it requires some sort of effect or shader)?

    EDIT: Never mind.

    My text was set to invisible, that's why it wouldn't fade in.

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  • Hi guys.

    Since I'm in the process of creating a presentation for Friday's graduate school, I figured it's time to put Construct 2 to some good work.

    The whole presentation is made in Construct 2 which made it quite easy to add all the multimedia stuff I wanted it to have.

    The last thing I'm stuck with, however, are fade in effects.

    Does anyone know how to

    a) Have a whole screen fade in pixelation style (like in those old Mode 7 games)?

    b) Have text smoothly fade from invisible to fully visible?

  • Hey Tyler.

    Any chance of seeing support for WebOS? I'd love to have DirectCanvas support for my HP Pre3.

  • Gotcha.

    Thanks you two.

    I now know exactly what to do.

    Coming from a purist background (I love coding in all sorts of machine code and everything that is modular/functional), it took me quite some time to wrap my head around Construct 2's principles. Thankfully, it's still more feasible than manually programming in any of those silly OOP languages.

    EDIT: Here's one of the art I was going to use in the first, cat themed deck.

    Hope the style isn't putting people off.

    <img src="http://img716.imageshack.us/img716/3613/cardcm.png" border="0" />

    I'd love to jumpstart my career as a game developer with that little app. I'm currently employed as a regular web developer but wouldn't mind launching my own little indie game label.

  • Wait a second. Do I understand you correctly? What you're saying is that I can make changes to the global variables during runtime?

    The only reason I used the gNumberCards/2, gNumberCards*2 hocus pocus is because I thought I couldn't do that.

  • Ok. So I ran through the memory match game tutorial and completed my first little memory match game.

    What I now want to do before testing it on my HP Pre 3 is having a main menu with several difficulty settings and different themed decks to choose from.

    How would I got about it? I already changed the event sheet so everything that said gNumberCards before would say gNumberCards/2, essentially cutting the difficulty level into half.

    Now what this did instead was repeating one particular card symbol for every pair but one.

    Anyone know what might have triggered this and how I would fix it?

    I'd also like to have several differently themed decks (cats, dogs, cars, etc). How would I add those without shuffling them with another set of themed cards?

  • Runs great for me (my rig is a beast).

    Firefox: 30 FPS

    Exe: 60 FPS

    Quick question though. Once r100 hits, will we able to develop games running in fullscreen? The rain demo only runs in a small window for me.

  • I tried porting a slightly modified version of Space Blaster to WebOS and Android (I found this to be necessary in order to evaluate the performance on those platforms) utilizing Phonegap Build.

    While the Android version ran at a "steady" 3 FPS (my Android tablet is quite outdated and doesn't use any of the speed improvements that came with Android Honeybee, so that came as no surprise. Though it's weird that neither the touchscreen nor a plugged in USB keyboard allowed me to control the ship), the WebOS port wouldn't run at all.

    I downloaded and forwarded it to my HP Pre3 three times already (using the Windows 7 Nova USB driver and WebOS Quick Installer) but the result is always the same. I get greeted by a black screen and nothing happens. No audio, no graphics. Just a plain black screen and a small button to the upper left that says Spaceblaster (that one is non-functional as well).

    Any way I can get it to work properly?

  • Hello there, everyone.

    As someone who considers acquiring a personal edition license for Construct 2, this is something I'm quite interested in.

    How hard would porting a game project to Construct Classic (for optimum performance on the Windows platform) be? Would this something one could do in just a few days or are data formats and scripts inherently different from Construct 2?