[Plugin] Windows Phone Updated - New Tutorial!

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Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • BluePhaze no probs! I'll be looking at adding IAP and trial in the coming weeks. Had planned to integrate it earlier but I've been building an Azure Mobile Services plugin.

  • Thanks thehen, and FrodoBaggins,

    my WP8 app has successfully passed certification

    to be included in the Windows Phone Store!

    Please keep the great job!

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2013-2-214E0A534809-11-03_zpscc659a21.jpg" border="0" />

  • Hi thehen, thanks for your awesome plugin.

    i have just published my game in the marketplace.

    this is the links, and i add some ads on there :D

    windowsphone.com/en-us/store/app/farm-rush/d9a16d13-e041-4857-b221-e1990de3b980

  • Excellent, great work gonzdevour and moenchlax!

  • Nice plugin you got there.

    I was wondering, whether it was possible to rewrite the whole thing into a common .WAV support plugin for devices running WebOS.

    Given the nature of this plugin (using Microsoft exclusive stuff like window.external.notify) it would probably take quite a bit of work though.

  • Excellent to see everyone's apps passing cert :)

    I got the emil a couple of days ago - Mine passed :)

    i made it paid, but am working on a free version

    windowsphone.com/en-us/store/app/piggy-poo/8cf6e520-deef-4460-8fa4-4f6be63fb743

    Only problem is no one knows that it exists. I'm planning to market it more heavily once the free version passes. Although I got some of my friends to like on facebook.

    I've completed my android ports as well, so ill soon publish those.

  • Blinx123 I have no idea I'm afraid, I'm not familiar with WebOS.

    Great stuff FrodoBaggins :)

  • thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?

  • thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?

    If you want to update a live tile while the app's not running, you either need to use local scheduled notifications, as documented here:

    msdn.microsoft.com/en-us/library/windowsphone/develop/jj207047(v=vs.105).aspx

    Or use push notifications, as documented here:

    msdn.microsoft.com/en-us/library/windowsphone/develop/ff402558(v=vs.105).aspx

    Given the feature list for the Windows Phone 8 plugin, you'll probably need to write some code in the exported project to support notifications when the app isn't running.

    Windows Azure Mobile Services is a nice way to do push notifications, since it's cloud-based, and quite easy to use. And given that thehen is working on a plugin for it, perhaps it'll be even easier once that's done. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • devhammer: Thanks! However, the problem is that the content of the tile is related to the game logic, which is made in C2. It is updated when a specific task is done. I'm not sure if it is possible to expose the generated code of my project in VS so I can get the content and update the tile using background agent.

  • tipztv oops, looks like I missed your last post - sorry!

    Every solution will require you saving in-game variables to a remote service, then the tile retrieving that either automatically or through a remote push.

    Scheduled local tile updates look like they could be added to the plugin viably, and would be a good way to notify users of new IAP or updates.

    devhammer Thanks for the info! Unfortunately the Azure Mobile Services plugin for Windows Phone isn't currently in the pipeline, but that may change depending on demand.

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  • devhammer Thanks for the info! Unfortunately the Azure Mobile Services plugin for Windows Phone isn't currently in the pipeline, but that may change depending on demand.

    My pleasure. I'm still a relative noob to Construct 2, and I've yet to have a chance to dig into the plugin model, but I've done a bitly.com/bundles/devhammer/2 for apps using various parts of the Azure stack, including WAMS, so if I can be of assistance in moving a Mobile Services plugin forward, I'd be happy to help.

  • devhammer total highjack here... What's up buddy! This is James Waymire. I lectured with you for Microsoft way back in the day on Windows and .Net security before I started working there full time. When that team was run by Kai Axeford and Gina Davis! Small world. How have you been? I left about 1.5 years ago.

  • devhammer Thanks for the info! Unfortunately the Azure Mobile Services plugin for Windows Phone isn't currently in the pipeline, but that may change depending on demand.

    D'oh!

    I see now that I misunderstood your original mention of your Windows Azure Mobile Services plugin, thinking it was related to this thread, rather than something else you were working on.

    I did, however, run across the codeplex site for the plugin...will have to give it a try:

    azureforc2.codeplex.com

  • devhammer total highjack here... What's up buddy! This is James Waymire. I lectured with you for Microsoft way back in the day on Windows and .Net security before I started working there full time. When that team was run by Kai Axeford and Gina Davis! Small world. How have you been? I left about 1.5 years ago.

    Small world, indeed, but I wouldn't want to paint it.

    Still an FTE, still working in DPE, which is where I went after that tour. The main thing I miss about those days is the fact that I qualified for premier status on United, thanks to lots of short hops.

    Haven't talked to Gina in a while...not sure if you knew, but after my wife and I had our first son, I sold my motorcycle to Gina (to make room for a 2nd car). Good times!

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