<img src="http://i.imgur.com/sJLFZ49.jpg" border="0">
<font size="4">Windows Phone plugin for Construct 2 bridges the gap between HTML5 and C#, allowing for better performance and simple store certification.</font>
<font size="5">View the complete guide to getting your Construct 2 game running with this plugin here.</font>
<font size="5">Limitations:</font>
- Web fonts do not work when loaded locally. If this functionality is required, I highly recommend using the Sprite Font plugin.
- All audio will have to be converted to .WAV and added to the exported project separately.
<font size="5">Conditions:</font>
<center><img src="http://i.imgur.com/sqTHim8.jpg" border="0"></center>
<font size="5">Actions:</font>
<center><img src="http://i.imgur.com/T7GnZtk.jpg" border="0"></center>
<font size="5">Tutorial:</font>
Firstly download the plugin and extract to <install path>\exporters\html5\plugins.
Next, open the included example .capx to see how everything works.
Included in the download is a Windows Phone project. Use this rather than exporting your own project. All you need to do for your own game is to convert your audio to .wav and include it in your media directory, then export to a separate folder and copy your c2runtime.js and images across to the project.
In the Visual Studio solution explorer, ensure your assets have been added to the project (right click -> add -> Existing items).
Debug the app on either a device or the emulator and test the functionality to ensure it?s working.
<font size="5">Download (includes .capx example):</font>
Windows Phone Plugin For Construct 2
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