BStateham's Forum Posts

  • 10 posts
  • silkc2, as Whiteclaws has already answered, the width and height (<name>.Width and <name>.Height) of an object don't change with the scaling of the Window, Layout, or Layer.

    I put a little test project together to demonstrate.here

  • Richard, instead of using Touch.AbsoluteX and Touch.AbsoluteY, have you tried using Touch.X("HUD") and Touch.Y("HUD")? These give you X and Y co-ords that are adjusted for the scale, parallax, etc. of the specified layer ("HUD" in this case?

    Here is a capx that works (I think)

    Docs on the touch object including the Touch.X("Layer") and Touch.Y("Layer") functions can be found here.

  • You might look at the "Snapshot Canvas" system action: (https://www.scirra.com/manual/125/system-actions) . I don't have specifics on how you would access the image afterwards though.

  • First, install Dropbox on your machine. When you install Dropbox, you indicate which folder Dropbox will keep synchronized for you. Make a subfolder under the dropbox root folder to store your Construct 2 backups. Make a note of the full path to the dropbox managed folder where you want your backups to be stored.    

    Use the instructions here to set your backup preferences, and specify the dropbox managed folder you identified above as one of the backup locations.

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  • Phill, I made a sample capx to play around with the easing issue, and too me it appears that having a high acceleration and deceleration on the pathfinding behavior gets rid of any visible easing effect. I had to slow the timescale of the game waaaaay down to see the easing effect when I set the acceleration and decelerations to 99999.

    If you download my sample, and look at the second enemy (Enemy2) you should see its speed jump from 0 to 200, and then come to an immediate stop at the end.

    You can use the "Time Scale Factor" slider to adjust the game's time scale. Drag it down towards 0% for "slo-mo". If you drag it ALL the way down, you can barely see the speed on Enemy2 increase up to 200.

    Take a look and let me know if that helps.

  • Have you tried setting the acceleration and deceleration values to very high values?

  • Hey all,

    I am trying to build a game using the Pathfinder behavior. I want to allow the player to add their own obstacles before starting the game play.

    I use the "Regenerate Obstacle Map" action on my Pathfinder elements, however, it doesn't seem to be working.

    Here is a capx that demonstrates the problem.

    I saw some other posts in the forums with possible solutions, but haven't gotten mine to work. Any help would be appreciated.

    Bret

  • AWESOME! Can't wait to publish a game with it!

  • I like that answer That way it doesn't matter how you change the sprites direction (keyboard, mouse, touch, accelerometer, etc).

  • Dgsstan, I'd be happy to give it a run for you as well.

  • 10 posts