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<img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> I am using the HTML_iFrame_Pode for displaying facebook mobile web ads in my mobile HTML5 web application. https://torrid-fire-4877.firebaseapp.co ... html?test1, but for some reason I am getting a black band on the top when I put the iframe on the scrollable layout. Not sure why it's coming. please help , any idea is appreciated as I am stuck ?
My Capx : https://torrid-fire-4877.firebaseapp.co ... issue.capx and additional plugins that might be needed to download https://torrid-fire-4877.firebaseapp.co ... lugins.zip
<img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> I am using the HTML_iFrame_Pode for displaying facebook mobile web ads in my mobile HTML5 web application. Looks like the problem happens when using with the LayoutTransitionPluginV2 and transition to a layout where the iframe is present, if I don't use the layout transition then it seems fine.https://torrid-fire-4877.firebaseapp.co ... html?test1, but for some reason I am getting a black band on the top when I put the iframe on the scrollable layout with transition. Not sure why it's coming. please help , any idea is appreciated as I am stuck ?
<img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> I am using the HTML_iFrame_Pode for displaying facebook mobile web ads in my mobile HTML5 web application. Looks like the problem happens when using with the LayoutTransitionPluginV2, if I don't use the layout transition then it seems fine.https://torrid-fire-4877.firebaseapp.co ... html?test1, but for some reason I am getting a black band on the top when I put the iframe on the scrollable layout. Not sure why it's coming. please help , any idea is appreciated as I am stuck ?
Part of the problem is Intel had acquired the crappy appMobi's HTML5 developer tools and re-branded to Intel XDK , but it's still crappy inside unless they are willing to re-write the whole thing like Cocoon.io
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What kind of help do you need integrating to facebook ?
The game looks cool and nice game play, I think you should contact http://www.ketchappstudio.com/ to see if they can publish your game as they always publish games like yours and may be you can make a lots of money
When I am using the Flurry Plugin it crashes the app in Android and it gives the following error while loading the webview.html when the Flurry plugin is getting initiated,
CocoonJS['App']['loadInTheWebView']( "webview/webview.html" );[/code:j0zvp2n2][/b] [b] java.lang.IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first. [/b] If it comment above webview.html loading line then the App works but flurry is not working, Another interesting point noted is that if the app is zipped and used via the CustomCocoonJS Launcher then it crashes , but If i load the files from the webserver after exporting and unzipping it as separate files it then it seems to work fine. Looks to me like a timing issues, So , I am not sure what needs to fixed, Also Note the same code works with iOS without any issues. Please help ! Anyhelp in this matter is greatly appreciated.
Hello sergyperov, Have you implemented the getLastPushNotificationData() call , because when the app is closed and the push notification is sent, it's not receiving the push payload which is causing issues, any idea on how to make it work ?
Thanks Noncentz705 , the above did the trick.