devhammer's Forum Posts

  • 11 posts
  • One quick note on this...I was helping another dev out during my Office Hours today, who was running into this perf issue, on a game using the Physics behavior.

    Something that might not be obvious (I missed it initially), you can get the same improvement in performance even running from Visual Studio if you use the "Run without debugging" (Ctrl+F5) command.

    Switching the build from debug to release won't help, if you still run in debug mode from VS.

  • Great! Congrats again. Great to see your hard work rewarded!

  • devhammer awesome! Congrats! Is it available in the UK, I can't seem to find it in the store?

    Now available:

    windowsphone.com/en-gb/store/app/color-matcher/c162bbe1-e62d-406d-8d4d-bcd522a1c567

    Nice thing is that it was updated the same day, once I resubmitted with the UK market selected.

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  • thehen

    Unfortunately, I released it only in the US and Canada, to keep things streamlined. I just submitted an update to include the UK. Will let you know when/if that goes through.

  • thehen

    Thanks again for your work on the plugin...my game (Color Matcher, a simple matching game) is now in the Windows Phone store:

    windowsphone.com/en-us/store/app/color-matcher/c162bbe1-e62d-406d-8d4d-bcd522a1c567

    The back button support was key in getting the game certified. The nice thing is that apart from the back button, very little work was required to port from the Windows Store version to Windows Phone.

    Thanks again!

  • Submitted my first Construct 2 app for Windows Phone, without using the plugin initially, but unsurprisingly failed, due to incorrect handling of the back button (I was porting a game that I built for Windows 8, and was perhaps a bit hasty, but wanted to test the process).

    Once I added the plugin, it was pretty easy to add the handlers for the back button events, and I resubmitted, and hopefully will pass this time (I also added support for all of the tile sizes).

    Thanks to thehen for the plugin...I'm optimistic that my game will be in the store in a few days. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • devhammer total highjack here... What's up buddy! This is James Waymire. I lectured with you for Microsoft way back in the day on Windows and .Net security before I started working there full time. When that team was run by Kai Axeford and Gina Davis! Small world. How have you been? I left about 1.5 years ago.

    Small world, indeed, but I wouldn't want to paint it.

    Still an FTE, still working in DPE, which is where I went after that tour. The main thing I miss about those days is the fact that I qualified for premier status on United, thanks to lots of short hops.

    Haven't talked to Gina in a while...not sure if you knew, but after my wife and I had our first son, I sold my motorcycle to Gina (to make room for a 2nd car). Good times!

  • devhammer Thanks for the info! Unfortunately the Azure Mobile Services plugin for Windows Phone isn't currently in the pipeline, but that may change depending on demand.

    D'oh!

    I see now that I misunderstood your original mention of your Windows Azure Mobile Services plugin, thinking it was related to this thread, rather than something else you were working on.

    I did, however, run across the codeplex site for the plugin...will have to give it a try:

    azureforc2.codeplex.com

  • devhammer Thanks for the info! Unfortunately the Azure Mobile Services plugin for Windows Phone isn't currently in the pipeline, but that may change depending on demand.

    My pleasure. I'm still a relative noob to Construct 2, and I've yet to have a chance to dig into the plugin model, but I've done a bitly.com/bundles/devhammer/2 for apps using various parts of the Azure stack, including WAMS, so if I can be of assistance in moving a Mobile Services plugin forward, I'd be happy to help.

  • thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?

    If you want to update a live tile while the app's not running, you either need to use local scheduled notifications, as documented here:

    msdn.microsoft.com/en-us/library/windowsphone/develop/jj207047(v=vs.105).aspx

    Or use push notifications, as documented here:

    msdn.microsoft.com/en-us/library/windowsphone/develop/ff402558(v=vs.105).aspx

    Given the feature list for the Windows Phone 8 plugin, you'll probably need to write some code in the exported project to support notifications when the app isn't running.

    Windows Azure Mobile Services is a nice way to do push notifications, since it's cloud-based, and quite easy to use. And given that thehen is working on a plugin for it, perhaps it'll be even easier once that's done. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 11 posts