Arima's Forum Posts

  • No, because you can't be sure what browsers people have. It technically might be possible to check, but that would likely irritate the user if a browser they didn't like opened.

  • Use the file object, the "execute file" action and enter the URL.

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  • I wonder if that could be accomplished with construct classic's "disable physics collisions with object" action.

    That action would be nice to have in C2 anyway - I used it often.

  • This has happened two more times since. Haven't found any way to determine what it's about yet.

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  • Great idea for a thread. That's some snazzy stuff that's been posted.

  • Khalan is right, construct classic is more than capable of doing what you listed.

    I think the biggest reason there are so few completed projects with construct classic is because of people underestimating the task of making a game! My game was supposed to be simple, and yet almost three years later I'm still working on it! Of course, I am making an RPG, even if it's a small one. They seem so simple until you try to make one...

    I would recommend using construct two though instead. Then you won't have to deal with construct classic's quirks, you won't need users to install the latest version of directx 9, you'll have a choice of more platforms to export to, etc.

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  • Argh, duh. That is a good simple solution. I would still prefer not to have to toggle it each time though, as I keep forgetting.

    I don't know if a condition is really warranted for my forgetfulness, but it seems nice to have one less thing to have to remember each time I export.

  • I'm cleaning up my IGF version of Loot Pursuit, and I toggled off all the shortcuts to get through the game quicker, but there were some bugs left in. Each time I want to edit it and make a new build I have to toggle those events on then remember to toggle them off again, and there are a bunch of them, and sometimes I forget all of the ones that are in there.

    As such, it would be really handy if there was an "is previewing" condition, so any events with the condition would only run if previewing, and not when exporting.

  • You can bump it if you have something to add to the discussion. Which you kind of left out of your post.

  • Awesome! Does that mean it's getting close to complete?

  • Actually, speaking as someone who is trying to make some money with construct, I would recommend using C2. It might be a while before the EXE exporter comes out, but it gives you MUCH more flexibility with being able to export to more platforms. More platforms, more potential customers. Not to mention C2's usability is much improved.

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  • What about the platform behavior doesn't do what you want it to?

    As for custom collisions, put everything you want to push out of in a family, use the custom movement behavior on the player, and the push out of object action, with normal (slide) selected, and have that family selected as the object to push out of when the player overlaps the family.

    You can probably do the gravity and jumping with custom movement too, or you could use normal events (set position and have x and y values that you add/subtract from for speed).