Arima's Forum Posts

  • That's why you make a new version every day. Sometimes more than one per day. I've got hundreds of old versions, and I've needed to use them a few times. Using this method, if the .cap gets messed up, it's only a day's lost work. Hard drive space is plentiful and cheap - use it.

    Making an RPG in CC myself though, I really, really recommend you use C2. Faster compile times, easier code reusability, more platforms to export to, less bugs and quirks to work around, better workflow, and by the time you manage to finish it, there's a good chance a native EXE exporter will have been out for a while since RPGs take so long to make. If scirra doesn't make a native EXE exporter, someone else will.

  • I think the easiest way to implement this is a special kind of "OR block" that runs if any of the conditions in the block are true.

    What about calling it ANY?

  • I think I might know what's going on - I think C2 is mixing up what type of variables they are somewhere. It complains based upon the type of variable I'm setting. If it's a string I'm trying to set, regardless if the variable is a number or string it complains about me trying to enter a number to a string variable, and the other way around when setting number variables.

  • Hmm, that does work - they seem to be accepted as parts of other expressions too, like distance. Shouldn't that not be necessary, though?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • New clues - now I can't even make the most basic .cap with setting a sprite's variable to a global variable even with a fresh .cap. I think it might have started happening after changing a local variable's scope level and then undoing.

    Deleting the registry key didn't fix it. Reinstalling didn't fix it. Opening up an event sheet in a text editor and manually entering the variable there, then reloading, works.

  • Global and local variables not accepted in an expression.

    http://www.amirai.net/bugs/variablebug.capx

    Try either action, setting the variable unit.targettedby to the global or local variable doesn't work, claiming it's an "invalid value for 'value' - you cannot set a string to the number value targettedby."

    Vista 32bit.

  • Construct is plenty suitable for complex commercial projects. My game in CC has like 10,000 events, and C2 is even better, especially with the ability to run on multiple platforms, which is terrific for distribution. You can make basically any 2D game with construct.

  • PONIES

    Yeah, I'm impressed with how on model is looks, so much so it looks like an official game. It's very impressive! Now if they had only chosen to make it in construct... though really, I don't blame them, as fighter maker is designed specifically for that sort of game.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Also, could we get CC's 'move in front of/behind object' actions?

  • Upon running the included .capx, circles will be created and move towards the square. One of the first circles seems to always ignore collisions in regards to pinning, and often others do as well later.

    amirai.net/forums/bugs/collisionbug.capx

    Using vista, tested in chrome and IE9.

  • No, sorry, they're not. If I recall correctly, you can export to an EXE and that will actually work as a screen saver, simply put it in the right directory.

  • I agree - I think it would be good to have a button built-in rather than having to go into the registry to fix it.

  • Use the 'move at angle' action, with .angle for the angle to move forward, or angle(.x, .y, object2.x, object2.y) to move directly towards the other object.