Arima's Forum Posts

  • What you're suggesting, if I'm understanding you correctly, is a sprite with a black and white image. I think a better option than a whole new object is being able to reduce the color depth of an image, so it uses less memory. That way, a whole new object is not needed, and it helps people optimize the application by only using as many colors as there are in the image.

  • New game, insert a box. Give it RTS movement. Turn rotate object and pathfinding off.

    Events:

    Always

    Box: Set angle to (mouseX, mouseY)

    Box: Move to mouse

    Key A is down

    Box: Set angle of motion to Box.Angle-90

    Key D is down

    Box: Set angle of motion to Box.Angle+90

    Key A is not down

    Key D is not down

    Box: Stop

  • A while ago I asked if effects like this could be possible in construct, and was told they were. http://www.gamedev.net/reference/articles/article2032.asp

    That example was written in java, and the author says it would work with C++ as well.

  • I remember I asked for this feature during the earlier beta (a way to sort the z order based upon y position), and it was supposedly implemented, but I can't find it. Is it there?

  • Tried it - annonymous users can submit bugs there. I agree that's the best place for them. Maybe a sticky telling people where to post them?

  • Sorry, I'll be more specific this time.

    New game, click on application in the project bar, then click on edit in the properties bar to the right of layout 1 in the event sheets section, right above manage event sheets | Add/Edit.

    The window that appears isn't maximized, and the title reads: Event sheet: Layout 1. That's the window that doesn't display correctly. Clicking the bottom left corner where it says "event sheet editor" won't crash it until an event is added. Adding an event also fixes the display issue with the window.

  • Sorry, I meant edit in the properties panel.

  • New game, click application, then edit next to layout 1. The window displays incorrectly - maximize the window and it's fixed. Add an event, then click on 'event sheet editor' at the bottom of the screen. Construct crashes.

  • We can get the X/Y component of motion, but we can't set it. Requesting those actions.

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  • Requesting if an object is told to go to a point that is marked as an obstacle, then it still tries to go to as close to the point as it can instead of making no action.

  • New bug introduced with .84. New game, insert a box with RTS movement. Add event always move to mouse. Run, crashes.

    Edit - try the same game with the condition left mouse button is down instead of always, and it works.

    Edit again - the condition start of layout also crashes it.

  • .83 fixes the bug on my comp. Are you sure that's the same bug you're referring to? This bug wasn't about movement, it was about rotation.

  • Doesn't crash on my comp. I also want to second the request to be able to reorder layouts. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Setting the animation speed/loop in the properties doesn't seem to do anything. The 'upon animation finished' condition doesn't seem to work, either - possibly because the animation is looping.

  • New game, insert sprite, give it an image of some sort so you can see it rotate, give it RTS movement.

    Make event - always Sprite: Move to mouse.

    Run. Works normally. Turn off pathfinding, run again. No rotation this time, even though it's checked.