What about taking a screenshot with print screen, and then printing the screenshot?
I'm trying to set up an instant-hit shot, but it doesn't seem to work. The event is currently:
If leftmouse is down, create object 'laser', set angle to mouse location
On step and on collision between laser and enemy, destroy enemy
Thoughts?
Setting a fixed frame rate certainly won't help the issue. Well at least I know it'll run smoothly on faster machines. Thanks anyway!
Well, that's good news, I guess. What's your cpu speed? I guess it's because my computer's got a P3 600...
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Same framerate issues with an exported .exe. I'll make a .cap.
The graphic itself is about 300x100, and it's stretched to the length of the screen. Construct has no problem displaying it at all, it's the collisions that cause the frame rate to be at 10fps, because when there are no enemies on screen it runs smooth as silk.
That's what I tried - I miscommunicated, sorry. What I mean is how can I do it without dropping the frame rate? You example seems to run smoothly, but in the game I'm working on, at 800x600 and with a larger laser, doing that causes the framerate to go from 120fps to about 10.
Close enough (it acts similarly), but it needs to shoot stuff. The game runs smoothly until an enemy comes within the bounding box of the laser and construct starts testing per-pixel collisions.
I have a laser in a game I'm making that is the length of the screen, and aims in 360 degrees. It runs smoothly until I try to test for collisions. I tried box collisions, but the collision box doesn't rotate with the laser, and results in incorrect collisions. Any thoughts?
You can have one object do the movement, then have another object on top always set to the position of the object with the movement.
Construct Wii! That would be AWESOME!
...I wonder if it would be legal to make a game that states it can be played with the Wii controller.
Construct runs great on my machine, which was bought in '98. It's a P3 600, 450MB of ram and a Geforce MX 420. And XP. Probably all he needs is a new graphics card and XP, which would be cheaper than a whole new computer.
Or you could code an implementation of a speedier physics engine.
Sarcasm not really intended. Those are the only three options.
I was thinking mainly about collisions with movements. I want to have a sprite with the platform movement and several layers, each with their own level that the sprite goes back and forth between.
The two objects I would like to use with that are sprites and boxes. Thanks! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />