Suggestion : Particle Object
To use this plugin, just add the object, it's all event based, I'll explain with examples :
EVENTS =
ParticleObject.SetSprites = sprite1, sprite2, sprite3 (and so on)
ParticleObject.CreateEmitter = x, y, particle lifetime, particle scale, particle quality, particle gravity, gravity direction, emitter life
ParticleObject.SpawnParticles = x, y, particle lifetime, particle scale, particle quality, particle gravity, gravity direction
Blood Example =
ParticleObject.SetSprites = Blood1, Blood2
ParticleObject.CreateEmitter = Player.X, Player.Y, 250, 1, 3, 9.8, 90, 1250
ParticleObject.SpawnParticles = Arm.X, Arm.Y, 150, 0.75, 3, 9.8, 90
This will be EXTREMELY useful.