Feature todo-list

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  • 'Value' means either a string, integer or float. So the three 'Convert' expressions - convert value to integer, float and string - can all accept a string, integer or float parameter. So you can convert a string to a value by using 'Convert value to integer' or 'Convert value to float'.

  • oh awesome! n_n

    There seems to be lots of rotate angle actions but none that rotate an angle towards an angle <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • [quote:3kjcpvrs]There seems to be lots of rotate angle actions but none that rotate an angle towards an angle

    Wait, er.. what? How do you mean?

  • Cant you just do a test if the angle is what you want it to be, and then add or subtract from current angle until it is equal to the angle you want to rotate to?

  • I guess, although it would be useful to just have it built it.

    edit: I tried doing that, but when the angle changes from 0 to 360 it spins the wrong way..

  • Hmm, possibly have an object that is at the position you want and just "rotate to object", if the position is mouse, give the object the mouse behaviour. Although this is stuff to be discussed in the help and support forums I think. What your asking for in this thread is a command like "adjust to rotation" right?

  • I guess, although it would be useful to just have it built it.

    edit: I tried doing that, but when the angle changes from 0 to 360 it spins the wrong way..

    I've had huge problems with this exact thing. rotate towards angle would be really great. The only program able to do this so far was TGF with the direction calculator plugin. It was never converted to MMF. Correct me if i'm wrong. I'm not updated with MMF2 anymore.

  • Yeah you can do it with MMF.

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  • What do you guys mean ? Set two objects to the same angle ? Thats easy. So i guess i am not with you. Plz explain ?

  • We mean rotating an object one step towards the position of an other object. Not setting them to the same direction. For example if you have an enemy and you want it to allways try to look in the direction of player, so you make it every 100 miliseconds turn one degree towards player.

  • You can using the tracking hided in the turret behavior.

    Give it a low rotation speed. And it will slowly rotate towards its target.

    Or fast with a hight rotation speed, as you wish.

    Snap its position to your object, and snap the objects angle to the turret angel.

    A small .cap to illustrate.

    download/file.php?id=100

  • Still want microphone support. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • A set animation speed for sprite events would be really useful.

  • You can using the tracking hided in the turret behavior.

    Give it a low rotation speed. And it will slowly rotate towards its target.

    Or fast with a hight rotation speed, as you wish.

    Snap its position to your object, and snap the objects angle to the turret angel.

    A small .cap to illustrate.

    download/file.php?id=100

    Thank you for the tip! didn't think of that!

  • - Improve the Controls system; allow two movements to use separate controls, have a Set control action, allow gamepads and such.

    Rather than just two different sets of controls for each movement behaviour, can you instead give us access to the controls of each instance of the movement behaviour?

    Possibly have a simple dropdown box with preset control sets that can be defined, saved to a folder and later loaded for use in future projects/layouts.

    This would give us complete control as well as the the ability for people to re-use our control settings.

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